using System; using System.ComponentModel; using System.Text.Json.Serialization; namespace Saradomin.Model.Settings.Client { public class ClientSettings : SettingsBase { public const string FileName = "config.json"; public const string LiveServerAddress = "play.emoscape.org"; public const string OriginalServerAddress = "play.2009scape.org"; public const string TestServerAddress = "test.2009scape.org"; public const string LocalServerAddress = "localhost"; public enum ServerProfile { [Description("EmoScape Game Server;play.emoscape.org")] Live, [Description("2009Scape Testing Server;test.2009scape.org")] Testing, [Description("Local Server;localhost")] Local, [Description("Original 2009Scape Server;play.2009scape.org")] Original, [Description("Unsupported server")] Unsupported } [JsonPropertyName("ip_management")] public string ManagementServerAddress { get; set; } = LiveServerAddress; [JsonPropertyName("ip_address")] public string GameServerAddress { get; set; } = LiveServerAddress; [JsonPropertyName("world")] public ushort World { get; set; } = 1; [JsonPropertyName("server_port")] public ushort GameServerPort { get; set; } = 43594; [JsonPropertyName("wl_port")] public ushort WorldListServerPort { get; set; } = 43595; [JsonPropertyName("js5_port")] public ushort CacheServerPort { get; set; } = 43595; [JsonPropertyName("ui_scale")] public int UiScale { get; set; } = 1; [JsonPropertyName("fps")] public int Fps { get; set; } = 0; } }