emo-client/Saradomin/Infrastructure/Services/SingleplayerUpdateService.cs

71 lines
3.1 KiB
C#

using System;
using System.IO;
using System.IO.Compression;
using System.Net.Http;
using System.Threading.Tasks;
using Saradomin.Utilities;
namespace Saradomin.Infrastructure.Services
{
public class SingleplayerUpdateService : ISingleplayerUpdateService
{
public event EventHandler<Tuple<float, bool>> SingleplayerDownloadProgressChanged;
public async Task DownloadSingleplayer()
{
SingleplayerDownloadProgressChanged?.Invoke(this, new Tuple<float, bool>(0f, false));
string downloadUrl =
"https://gitlab.com/2009scape/singleplayer/windows/-/archive/master/windows-master.zip";
string downloadPath = Path.Combine(
CrossPlatform.Get2009scapeHome(),
"singleplayer" + Path.GetExtension(downloadUrl)
);
using (HttpClient httpClient = new HttpClient())
{
var response = await httpClient.GetAsync(downloadUrl, HttpCompletionOption.ResponseHeadersRead);
var contentLength = response.Content.Headers.ContentLength ?? 40 * 1024 * 1024L;
var totalRead = 0L;
var buffer = new byte[8192];
// Create a FileStream to write the downloaded bytes to
await using (var fileStream =
new FileStream(downloadPath, FileMode.Create, FileAccess.Write, FileShare.None))
{
await using (var stream = await response.Content.ReadAsStreamAsync())
{
int bytesRead;
do
{
bytesRead = await stream.ReadAsync(buffer, 0, buffer.Length);
totalRead += bytesRead;
// Write the bytes to the FileStream
await fileStream.WriteAsync(buffer, 0, bytesRead);
var progress = (float)totalRead / contentLength;
SingleplayerDownloadProgressChanged?.Invoke(this,
new Tuple<float, bool>(progress, false));
} while (bytesRead > 0);
}
}
}
SingleplayerDownloadProgressChanged?.Invoke(this, new Tuple<float, bool>(1f, false));
if (Directory.Exists(CrossPlatform.GetSingleplayerHome())) Directory.Delete(CrossPlatform.GetSingleplayerHome(), true);
// Don't use /tmp because Directory.Move doesn't work cross-partition
string tempDir = Path.Combine(CrossPlatform.Get2009scapeHome(), "singleplayer_temp");
if (Directory.Exists(tempDir)) Directory.Delete(tempDir, true);
await Task.Run(() => ZipFile.ExtractToDirectory(downloadPath, tempDir));
Directory.Move(Directory.GetDirectories(tempDir)[0], CrossPlatform.GetSingleplayerHome());
Directory.Delete(tempDir, true);
File.Delete(downloadPath);
SingleplayerDownloadProgressChanged?.Invoke(this, new Tuple<float, bool>(1f, true));
}
}
}