240 lines
9.1 KiB
C#
240 lines
9.1 KiB
C#
using System;
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using System.Diagnostics;
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using System.Diagnostics.Contracts;
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using System.IO;
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using System.Linq;
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using System.Net.Http;
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using System.Net.NetworkInformation;
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using System.Runtime.InteropServices;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Threading.Tasks;
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using Avalonia;
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using Avalonia.Controls;
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using Avalonia.Media;
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using Avalonia.Threading;
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using Glitonea.Mvvm;
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using Glitonea.Mvvm.Messaging;
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using Saradomin.Infrastructure;
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using Saradomin.Infrastructure.Services;
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using Saradomin.Model.Settings.Launcher;
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using Saradomin.Utilities;
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using static Saradomin.Utilities.SingleplayerManagement;
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namespace Saradomin.ViewModel.Controls
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{
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public class SingleplayerViewModel : ViewModelBase
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{
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private readonly ISingleplayerUpdateService _singleplayerUpdateService;
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private readonly ISettingsService _settingsService;
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private readonly IJavaUpdateService _javaUpdateService;
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public string SingleplayerDownloadText { get; private set; } =
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Directory.Exists(CrossPlatform.GetSingleplayerHome()) ? "Update Singleplayer" : "Download Singleplayer";
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public bool CanLaunch { get; private set; } = File.Exists(CrossPlatform.LocateSingleplayerExecutable());
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public TextBox SingleplayerLogsTextBox { get; }
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public bool ShowLogPanel { get; private set; }
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public LauncherSettings Launcher => _settingsService.Launcher;
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private string _oldServerAddress, _oldManagementAddress;
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private Process _serverProcess;
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public SingleplayerViewModel(ISettingsService settingsService,
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IJavaUpdateService javaUpdateService,
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ISingleplayerUpdateService iSingleplayerUpdateService)
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{
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_settingsService = settingsService;
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_javaUpdateService = javaUpdateService;
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_singleplayerUpdateService = iSingleplayerUpdateService;
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_singleplayerUpdateService.SingleplayerDownloadProgressChanged += OnSingleplayerDownloadProgressChanged;
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SingleplayerLogsTextBox = new TextBox
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{
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Foreground = new SolidColorBrush(Colors.Black),
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FontSize = 12,
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Margin = new Thickness(8, 0, 0, 0),
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IsReadOnly = true,
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BorderThickness = new Thickness(0),
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Background = Brushes.Transparent,
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AcceptsReturn = true,
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TextWrapping = TextWrapping.Wrap,
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};
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Message.Subscribe<ClientClosedMessage>(this, OnClientClosed);
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}
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private void OnClientClosed(ClientClosedMessage _)
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{
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if (_serverProcess == null) return;
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_serverProcess.Kill();
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_serverProcess = null;
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CanLaunch = true;
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_settingsService.Client.GameServerAddress = _oldServerAddress;
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_settingsService.Client.ManagementServerAddress = _oldManagementAddress;
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}
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private void OnSingleplayerDownloadProgressChanged(object sender, Tuple<float, bool> e)
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{
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float progress = e.Item1;
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bool finished = e.Item2;
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if (finished)
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{
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SingleplayerDownloadText = "Update Singleplayer";
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ApplyLatestBackup(PrintLog);
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PrintLog($"Singleplayer Download complete");
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PrintLog($"");
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CanLaunch = true;
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return;
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}
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if (progress >= 1f)
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{
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SingleplayerDownloadText = "Extracting...";
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return;
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}
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SingleplayerDownloadText = $"Downloading... {progress * 100:F2}%";
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}
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public void DownloadSingleplayer()
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{
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if (File.Exists(CrossPlatform.LocateSingleplayerExecutable()) && !CanLaunch) return; // While the button could be disabled, this looks nicer visually (since we update the download progress in the button text)
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CanLaunch = false;
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MakeBackup();
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PrintLog($"Starting singleplayer download...");
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_singleplayerUpdateService.DownloadSingleplayer();
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}
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private void MakeBackup()
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{
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PrintLog("Starting backup of player saves and economy files..");
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SingleplayerManagement.MakeBackup(PrintLog);
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PrintLog($"Done backing up player saves and economy files");
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PrintLog($"");
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}
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public void OpenBackupFolder()
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{
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if (!Directory.Exists(CrossPlatform.GetSingleplayerBackupsHome()))
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Directory.CreateDirectory(CrossPlatform.GetSingleplayerBackupsHome());
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CrossPlatform.OpenFolder(CrossPlatform.GetSingleplayerBackupsHome());
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}
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[Pure]
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public static bool IsServerTerminationLog(string log)
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{
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return Regex.IsMatch(log, @"^\[\d{2}:\d{2}:\d{2}\]: \[SystemTermination\] Server successfully terminated!\s*$");
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}
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private void PrintLog(string message)
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{
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if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) message = Regex.Replace(message, @"\e\[[0-9;]*m", string.Empty);
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ShowLogPanel = true;
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Dispatcher.UIThread.Post(() => { SingleplayerLogsTextBox.Text += message + Environment.NewLine; },
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DispatcherPriority.Background);
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if (IsServerTerminationLog(message)) CanLaunch = true;
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}
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public async void LaunchSingleplayer()
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{
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string javaVersionOutput = CrossPlatform.RunCommandAndGetOutput(
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$"\"{Launcher.JavaExecutableLocation}\" -version"
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);
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if (!javaVersionOutput.Contains("11"))
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{
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PrintLog("You don't have Java 11 set! Saradomin will grab it's own copy..");
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await _javaUpdateService.DownloadAndSetJava11(_settingsService);
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}
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CanLaunch = false;
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PrintLog("Starting Singleplayer.. The Singleplayer client will launch when 2009scape is ready. Sit tight!");
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_oldServerAddress = _settingsService.Client.GameServerAddress;
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_oldManagementAddress = _settingsService.Client.ManagementServerAddress;
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_settingsService.Client.GameServerAddress = _settingsService.Client.ManagementServerAddress = "localhost";
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new Task(() => LaunchServerAndClient(Launcher.JavaExecutableLocation, PrintLog)).Start();
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}
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private void LaunchServerAndClient (string javaExecutableLocation, Action<string> log)
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{
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var serverJar = CrossPlatform.GetSingleplayerHome() + @"/game/server.jar";
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if (IsPortInUse(43595))
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{
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log("Port 43595 is in use. Cannot start the server again.");
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return;
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}
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_serverProcess = CrossPlatform.StartJavaProcess(javaExecutableLocation, serverJar, "2G", log, null);
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while (!IsPortInUse(43595)) Thread.Sleep(1000);
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Message.Broadcast<ClientLaunchRequestedMessage>();
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}
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private static bool IsPortInUse(int port)
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{
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var ipGlobalProperties = IPGlobalProperties.GetIPGlobalProperties();
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var tcpConnInfoArray = ipGlobalProperties.GetActiveTcpListeners();
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return tcpConnInfoArray.Any(endpoint => endpoint.Port == port);
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}
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private void LaunchFaq()
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{
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CrossPlatform.LaunchURL("https://2009scape.org/site/game_guide/singleplayer.html");
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}
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private void LaunchForums()
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{
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CrossPlatform.LaunchURL("https://forum.2009scape.org/viewforum.php?f=8-support");
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}
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public bool Cheats
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{
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get => ParseConf<bool>("noauth_default_admin");
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set => WriteConf("noauth_default_admin", value);
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}
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public bool FakePlayers
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{
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get => ParseConf<bool>("enable_bots", true);
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set => WriteConf("enable_bots", value);
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}
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public bool GEAutoBuySell
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{
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get => ParseConf<bool>("i_want_to_cheat");
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set => WriteConf("i_want_to_cheat", value);
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}
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public bool Debug
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{
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get => ParseConf<bool>("debug");
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set => WriteConf("debug", value);
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}
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public async void ResetToDefaults()
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{
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using var httpClient = new HttpClient();
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httpClient.Timeout = TimeSpan.FromSeconds(5);
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MakeBackup();
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PrintLog("Grabbing the default config from the latest singleplayer codebase..");
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try
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{
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string defaultConf = await httpClient.GetStringAsync("https://gitlab.com/2009scape/singleplayer/windows/-/raw/master/game/worldprops/default.conf");
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await File.WriteAllTextAsync(CrossPlatform.GetSingleplayerHome() + "/game/worldprops/default.conf",
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defaultConf);
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}
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catch (Exception ex)
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{
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PrintLog($"Couldn't reset game properties");
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PrintLog(ex.Message);
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return;
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}
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Cheats = GEAutoBuySell = Debug = false; // Force update UI
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FakePlayers = true;
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PrintLog("Saved new config.");
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PrintLog("");
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}
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}
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} |