both quests now have a bribe option

This commit is contained in:
EmoScape 2025-03-06 15:15:01 -05:00
parent dd256b9fde
commit 4edcccee71
2 changed files with 236 additions and 142 deletions

View File

@ -10,9 +10,14 @@ import core.game.node.entity.player.Player
import core.plugin.Initializable import core.plugin.Initializable
import org.rs09.consts.Items import org.rs09.consts.Items
import org.rs09.consts.NPCs import org.rs09.consts.NPCs
import core.game.node.item.Item
@Initializable @Initializable
class AchiettiesDialogue(player: Player? = null) : DialoguePlugin(player){ class AchiettiesDialogue(player: Player? = null) : DialoguePlugin(player) {
companion object {
const val BRIBE_PRICE = 1_000_000
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean { override fun handle(interfaceId: Int, buttonId: Int): Boolean {
openDialogue(player, AchiettiesDialogueFile(), npc) openDialogue(player, AchiettiesDialogueFile(), npc)
@ -32,149 +37,238 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
override fun create(b: DialogueBuilder) { override fun create(b: DialogueBuilder) {
b.onQuestStages(Quests.HEROES_QUEST, 0,1) b.onQuestStages(Quests.HEROES_QUEST, 0, 1)
.branch { player -> .branch { player ->
return@branch getQuestStage(player, Quests.HEROES_QUEST) // Return the current quest stage.
}.let{ branch -> getQuestStage(player, Quests.HEROES_QUEST)
branch.onValue(0) }
.npcl(FacialExpression.FRIENDLY, "Greetings. Welcome to the Heroes' Guild.") .let { branch ->
.npcl("Only the greatest heroes of this land may gain entrance to this guild.") branch.onValue(0)
// - If the player's skill levels are lower than the quest requirements. (I think this is after 2009) .npcl(FacialExpression.FRIENDLY, "Greetings. Welcome to the Heroes' Guild.")
// linel("Before starting this quest, be aware that one or more of your skill levels are lower than what is required to fully complete it.") .npcl("Only the greatest heroes of this land may gain entrance to this guild.")
.options() .options()
.let { optionBuilder -> .let { optionBuilder ->
optionBuilder.option("I'm a hero, may I apply to join?") optionBuilder.option("I'm a hero, may I apply to join?")
.playerl("I'm a hero. May I apply to join?") .playerl("I'm a hero. May I apply to join?")
.branch { player -> .branch { player ->
return@branch if (HeroesQuest.hasRequirements(player)) { if (HeroesQuest.hasRequirements(player)) 1 else 0
1
} else {
0
}
}.let { branch ->
branch.onValue(0)
.npcl("You're a hero? I've never heard of YOU. You are required to possess at least 55 quest points to file an application.")
.npcl("Additionally you must have completed the Shield of Arrav, Lost City, Merlin's Crystal and Dragon Slayer quests.")
.end()
return@let branch
}.onValue(1)
.betweenStage { df, player, _, _ ->
if(getQuestStage(player, Quests.HEROES_QUEST) == 0) {
setQuestStage(player, Quests.HEROES_QUEST, 1)
}
}
.npcl("Well you seem to meet our initial requirements, so you may now begin the tasks to earn membership in the Heroes' Guild.")
.npcl("The three items required for entrance are: An Entranan Firebird feather, a Master Thieves' armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
.end()
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
}
optionBuilder.option_playerl("Good for the foremost heroes of the land.")
.npcl("Yes. Yes it is.")
.end()
} }
branch.onValue(1) .let { branch ->
.npcl("Greetings. Welcome to the Heroes' Guild.") branch.onValue(0)
.npcl("How goes thy quest adventurer?") .npcl("You're a hero? I've never heard of YOU. You are required to possess at least 55 quest points to file an application.")
.playerl("It's tough. I've not done it yet.") .npcl("Additionally you must have completed the Shield of Arrav, Lost City, Merlin's Crystal and Dragon Slayer quests.")
.npcl("Remember, the items you need to enter are:") .end()
.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.") branch
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
.end()
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
} }
} .onValue(1)
.betweenStage { df, player, _, _ ->
b.onQuestStages(Quests.HEROES_QUEST, 2, 3, 4) if (getQuestStage(player, Quests.HEROES_QUEST) == 0) {
.npcl("Greetings. Welcome to the Heroes' Guild.") setQuestStage(player, Quests.HEROES_QUEST, 1)
.npcl("How goes thy quest adventurer?")
.playerl("It's tough. I've not done it yet.")
.npcl("Remember, the items you need to enter are:")
.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
.end()
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
}
b.onQuestStages(Quests.HEROES_QUEST, 6)
.npcl("Greetings. Welcome to the Heroes' Guild.")
.npcl("How goes thy quest adventurer?")
.branch { player ->
return@branch if (HeroesQuest.allItemsInInventory(player)) { 1 } else { 0 }
}.let { branch ->
branch.onValue(0)
.playerl("It's tough. I've not done it yet.")
.npcl("Remember, the items you need to enter are:")
.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
.end()
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
}
branch.onValue(1)
.playerl("I have all the required items.")
.npcl("I see that you have. Well done. Now, to complete the quest, and gain entry to the Heroes' Guild in your final task all that you have to do is...")
.playerl("W-what? What do you mean? There's MORE?")
.npcl("I'm sorry, I was just having a little fun with you. Just a little Heroes' Guild humour there. What I really meant was")
.npcl("Congratulations! You have completed the Heroes' Guild entry requirements! You will find the door now open for you! Enter, Hero! And take this reward!")
.endWith { _, player ->
if (HeroesQuest.allItemsInInventory(player)) {
removeItem(player, Items.FIRE_FEATHER_1583)
removeItem(player, Items.LAVA_EEL_2149)
removeItem(player, Items.THIEVES_ARMBAND_1579)
if (getQuestStage(player, Quests.HEROES_QUEST) == 6) {
finishQuest(player, Quests.HEROES_QUEST)
}
} }
} }
} .npcl("Well you seem to meet our initial requirements, so you may now begin the tasks to earn membership in the Heroes' Guild.")
.npcl("The three items required for entrance are: An Entranan Firebird feather, a Master Thieves' armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
.end()
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
.npcl("Perhaps a small 'Loan' of 1 million coins?")
// Bribery branch
.options()
.let { optionBuilder3 ->
optionBuilder3.option_playerl("That sounds good")
.branch { player ->
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
}
.let { branch ->
branch.onValue(1)
.playerl(FacialExpression.FRIENDLY, "Here you go!")
.endWith { _, player ->
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
finishQuest(player, Quests.HEROES_QUEST)
}
branch.onValue(0)
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
.end()
}
optionBuilder3.option_playerl("1 million coins for this dump? No way")
.end()
}
}
optionBuilder.option_playerl("Good for the foremost heroes of the land.")
.npcl("Yes. Yes it is.")
.end()
}
branch.onValue(1)
.npcl("Greetings. Welcome to the Heroes' Guild.")
.npcl("How goes thy quest adventurer?")
.playerl("It's tough. I've not done it yet.")
.npcl("Remember, the items you need to enter are:")
.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
.end()
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
.npcl("Perhaps a small 'Loan' of 1 million coins?")
// Bribery branch
.options()
.let { optionBuilder3 ->
optionBuilder3.option_playerl("That sounds good")
.branch { player ->
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
}
.let { branch ->
branch.onValue(1)
.playerl(FacialExpression.FRIENDLY, "Here you go!")
.endWith { _, player ->
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
finishQuest(player, Quests.HEROES_QUEST)
}
branch.onValue(0)
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
.end()
}
optionBuilder3.option_playerl("1 million coins for this dump? No way")
.end()
}
}
}
b.onQuestStages(Quests.HEROES_QUEST, 2, 3, 4)
.npcl("Greetings. Welcome to the Heroes' Guild.")
.npcl("How goes thy quest adventurer?")
.playerl("It's tough. I've not done it yet.")
.npcl("Remember, the items you need to enter are:")
.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan Firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
.end()
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
.npcl("Perhaps a small 'Loan' of 1 million coins?")
// Bribery branch
.options()
.let { optionBuilder3 ->
optionBuilder3.option_playerl("That sounds good")
.branch { player ->
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
}
.let { branch ->
branch.onValue(1)
.playerl(FacialExpression.FRIENDLY, "Here you go!")
.endWith { _, player ->
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
finishQuest(player, Quests.HEROES_QUEST)
}
branch.onValue(0)
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
.end()
}
optionBuilder3.option_playerl("1 million coins for this dump? No way")
.end()
}
}
b.onQuestStages(Quests.HEROES_QUEST, 6)
.npcl("Greetings. Welcome to the Heroes' Guild.")
.npcl("How goes thy quest adventurer?")
.branch { player ->
if (HeroesQuest.allItemsInInventory(player)) 1 else 0
}
.let { branch ->
branch.onValue(0)
.playerl("It's tough. I've not done it yet.")
.npcl("Remember, the items you need to enter are:")
.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan Firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
.end()
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
.npcl("Perhaps a small 'Loan' of 1 million coins?")
// Bribery branch
.options()
.let { optionBuilder3 ->
optionBuilder3.option_playerl("That sounds good")
.branch { player ->
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
}
.let { branch ->
branch.onValue(1)
.playerl(FacialExpression.FRIENDLY, "Here you go!")
.endWith { _, player ->
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
finishQuest(player, Quests.HEROES_QUEST)
}
branch.onValue(0)
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
.end()
}
optionBuilder3.option_playerl("1 million coins for this dump? No way")
.end()
}
}
branch.onValue(1)
.playerl("I have all the required items.")
.npcl("I see that you have. Well done. Now, to complete the quest, and gain entry to the Heroes' Guild in your final task all that you have to do is...")
.playerl("W-what? What do you mean? There's MORE?")
.npcl("I'm sorry, I was just having a little fun with you. Just a little Heroes' Guild humour there. What I really meant was")
.npcl("Congratulations! You have completed the Heroes' Guild entry requirements! You will find the door now open for you! Enter, Hero! And take this reward!")
.endWith { _, player ->
if (HeroesQuest.allItemsInInventory(player)) {
removeItem(player, Items.FIRE_FEATHER_1583)
removeItem(player, Items.LAVA_EEL_2149)
removeItem(player, Items.THIEVES_ARMBAND_1579)
if (getQuestStage(player, Quests.HEROES_QUEST) == 6) {
finishQuest(player, Quests.HEROES_QUEST)
}
}
}
}
b.onQuestStages(Quests.HEROES_QUEST, 100) b.onQuestStages(Quests.HEROES_QUEST, 100)
.npcl("Greetings. Welcome to the Heroes' Guild.") .npcl("Greetings. Welcome to the Heroes' Guild.")
} }
} }

View File

@ -65,7 +65,7 @@ class KingRoaldArravDialogue() : DialogueFile() {
when (stage) { when (stage) {
START_DIALOGUE -> player("I would like to contribute to one of", "your Political Action Committees").also{ stage++ } START_DIALOGUE -> player("I would like to contribute to one of", "your Political Action Committees").also{ stage++ }
1 -> npcl("Which one?").also { stage++ } 1 -> npcl("Which one?").also { stage++ }
2 -> playerl("The Citizens Who Can't Be", "Bothered To Do Shield of Arrav").also { stage++ } 2 -> playerl("The Citizens Who Can't Be Bothered To Do Shield of Arrav").also { stage++ }
3 -> npcl(FacialExpression.HALF_THINKING, "I see... that will be 6,000 coins").also { stage++ } 3 -> npcl(FacialExpression.HALF_THINKING, "I see... that will be 6,000 coins").also { stage++ }
4 -> options("Here you go!", "Nevermind.").also { stage++ } 4 -> options("Here you go!", "Nevermind.").also { stage++ }
5 -> when (buttonID) { 5 -> when (buttonID) {
@ -78,7 +78,7 @@ class KingRoaldArravDialogue() : DialogueFile() {
2 -> playerl(FacialExpression.FRIENDLY, "On second thought, never mind.").also { stage = END_DIALOGUE } 2 -> playerl(FacialExpression.FRIENDLY, "On second thought, never mind.").also { stage = END_DIALOGUE }
} }
20 -> { 20 -> {
npcl("Thank you so much, dear donor. The government of Varrock", "now has higher priorities than the Shield of Arrav.") npcl("Thank you so much, dear donor. The government of Varrock now has higher priorities than the Shield of Arrav.")
if (removeItem(player!!, Item(995, BRIBE_PRICE), Container.INVENTORY)) { if (removeItem(player!!, Item(995, BRIBE_PRICE), Container.INVENTORY)) {
player!!.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).finish(player) player!!.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).finish(player)
} }