diff --git a/Server/worldprops/default.conf b/Server/worldprops/default.conf index 0a01a42..ea574da 100644 --- a/Server/worldprops/default.conf +++ b/Server/worldprops/default.conf @@ -11,14 +11,14 @@ secret_key = "2009scape_development" write_logs = true msip = "127.0.0.1" #preload the map (Increases memory usage by 2GB but makes game ticks smoother) -preload_map = false +preload_map = true #--------Note: If both of the below are false, no database is required to run the server.-------------- #true = login requires password to be correct, passwords are hashed before stored. false = login does not care about the correctness of a password. -use_auth = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION! +use_auth = true #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION! #true - account data (credits, playtime, etc) is persisted, false - account data is purely temporary #NOTE: this does not affect actual save data, like stats, inventory, etc. -persist_accounts = false #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION! -noauth_default_admin = true #NOTE: If we are not using auth, this determines whether or not players are admins by default. +persist_accounts = true #NOTE: THIS MUST BE SET TO TRUE IN PRODUCTION! +noauth_default_admin = false #NOTE: If we are not using auth, this determines whether or not players are admins by default. #------------------------------------------------------------------------------------------------------ #The limit on how many different accounts a player can log into per day. daily_accounts_per_ip = 3