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22269f32f9
...
504a49eaae
@ -10,15 +10,10 @@ import core.game.node.entity.player.Player
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import core.plugin.Initializable
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import core.plugin.Initializable
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import org.rs09.consts.Items
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import org.rs09.consts.Items
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import org.rs09.consts.NPCs
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import org.rs09.consts.NPCs
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import core.game.node.item.Item
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@Initializable
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@Initializable
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class AchiettiesDialogue(player: Player? = null) : DialoguePlugin(player){
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class AchiettiesDialogue(player: Player? = null) : DialoguePlugin(player){
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companion object {
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const val BRIBE_PRICE = 1_000_000
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}
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override fun handle(interfaceId: Int, buttonId: Int): Boolean {
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override fun handle(interfaceId: Int, buttonId: Int): Boolean {
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openDialogue(player, AchiettiesDialogueFile(), npc)
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openDialogue(player, AchiettiesDialogueFile(), npc)
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return true
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return true
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@ -39,28 +34,30 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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b.onQuestStages(Quests.HEROES_QUEST, 0,1)
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b.onQuestStages(Quests.HEROES_QUEST, 0,1)
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.branch { player ->
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.branch { player ->
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// Return the current quest stage.
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return@branch getQuestStage(player, Quests.HEROES_QUEST)
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getQuestStage(player, Quests.HEROES_QUEST)
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}.let{ branch ->
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}
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.let { branch ->
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branch.onValue(0)
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branch.onValue(0)
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.npcl(FacialExpression.FRIENDLY, "Greetings. Welcome to the Heroes' Guild.")
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.npcl(FacialExpression.FRIENDLY, "Greetings. Welcome to the Heroes' Guild.")
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.npcl("Only the greatest heroes of this land may gain entrance to this guild.")
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.npcl("Only the greatest heroes of this land may gain entrance to this guild.")
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// - If the player's skill levels are lower than the quest requirements. (I think this is after 2009)
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// linel("Before starting this quest, be aware that one or more of your skill levels are lower than what is required to fully complete it.")
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.options()
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.options()
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.let { optionBuilder ->
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.let { optionBuilder ->
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optionBuilder.option("I'm a hero, may I apply to join?")
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optionBuilder.option("I'm a hero, may I apply to join?")
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.playerl("I'm a hero. May I apply to join?")
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.playerl("I'm a hero. May I apply to join?")
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.branch { player ->
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.branch { player ->
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if (HeroesQuest.hasRequirements(player)) 1 else 0
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return@branch if (HeroesQuest.hasRequirements(player)) {
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1
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} else {
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0
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}
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}
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.let { branch ->
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}.let { branch ->
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branch.onValue(0)
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branch.onValue(0)
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.npcl("You're a hero? I've never heard of YOU. You are required to possess at least 55 quest points to file an application.")
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.npcl("You're a hero? I've never heard of YOU. You are required to possess at least 55 quest points to file an application.")
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.npcl("Additionally you must have completed the Shield of Arrav, Lost City, Merlin's Crystal and Dragon Slayer quests.")
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.npcl("Additionally you must have completed the Shield of Arrav, Lost City, Merlin's Crystal and Dragon Slayer quests.")
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.end()
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.end()
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branch
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return@let branch
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}
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}.onValue(1)
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.onValue(1)
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.betweenStage { df, player, _, _ ->
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.betweenStage { df, player, _, _ ->
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if(getQuestStage(player, Quests.HEROES_QUEST) == 0) {
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if(getQuestStage(player, Quests.HEROES_QUEST) == 0) {
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setQuestStage(player, Quests.HEROES_QUEST, 1)
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setQuestStage(player, Quests.HEROES_QUEST, 1)
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@ -82,30 +79,8 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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.npcl("Good luck with that.")
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.npcl("Good luck with that.")
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.end()
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.end()
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optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
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.npcl("Perhaps a small 'Loan' of 1 million coins?")
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// Bribery branch
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.options()
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.let { optionBuilder3 ->
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optionBuilder3.option_playerl("That sounds good")
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.branch { player ->
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if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
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}
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.let { branch ->
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branch.onValue(1)
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.playerl(FacialExpression.FRIENDLY, "Here you go!")
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.endWith { _, player ->
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removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
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finishQuest(player, Quests.HEROES_QUEST)
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}
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branch.onValue(0)
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.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
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.end()
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}
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optionBuilder3.option_playerl("1 million coins for this dump? No way")
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.end()
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}
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}
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}
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optionBuilder.option_playerl("Good for the foremost heroes of the land.")
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optionBuilder.option_playerl("Good for the foremost heroes of the land.")
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.npcl("Yes. Yes it is.")
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.npcl("Yes. Yes it is.")
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.end()
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.end()
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@ -115,7 +90,7 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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.npcl("How goes thy quest adventurer?")
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.npcl("How goes thy quest adventurer?")
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.playerl("It's tough. I've not done it yet.")
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.playerl("It's tough. I've not done it yet.")
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.npcl("Remember, the items you need to enter are:")
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.npcl("Remember, the items you need to enter are:")
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.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
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.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
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.options()
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.options()
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.let { optionBuilder2 ->
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.let { optionBuilder2 ->
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optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
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optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
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@ -130,29 +105,6 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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.npcl("Good luck with that.")
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.npcl("Good luck with that.")
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.end()
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.end()
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optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
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.npcl("Perhaps a small 'Loan' of 1 million coins?")
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// Bribery branch
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.options()
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.let { optionBuilder3 ->
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optionBuilder3.option_playerl("That sounds good")
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.branch { player ->
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if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
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}
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.let { branch ->
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branch.onValue(1)
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.playerl(FacialExpression.FRIENDLY, "Here you go!")
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.endWith { _, player ->
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removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
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finishQuest(player, Quests.HEROES_QUEST)
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}
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branch.onValue(0)
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.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
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.end()
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}
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optionBuilder3.option_playerl("1 million coins for this dump? No way")
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.end()
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}
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}
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}
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}
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}
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@ -161,14 +113,14 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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.npcl("How goes thy quest adventurer?")
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.npcl("How goes thy quest adventurer?")
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.playerl("It's tough. I've not done it yet.")
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.playerl("It's tough. I've not done it yet.")
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.npcl("Remember, the items you need to enter are:")
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.npcl("Remember, the items you need to enter are:")
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.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
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.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
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.options()
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.options()
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.let { optionBuilder2 ->
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.let { optionBuilder2 ->
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optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
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optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
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.npcl("I'm sure you have the relevant contacts to find out about that.")
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.npcl("I'm sure you have the relevant contacts to find out about that.")
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.end()
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.end()
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optionBuilder2.option_playerl("Any hints on getting the feather?")
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optionBuilder2.option_playerl("Any hints on getting the feather?")
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.npcl("Not really - other than Entranan Firebirds tend to live on Entrana.")
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.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
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.end()
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.end()
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optionBuilder2.option_playerl("Any hints on getting the eel?")
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optionBuilder2.option_playerl("Any hints on getting the eel?")
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.npcl("Maybe go and find someone who knows a lot about fishing?")
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.npcl("Maybe go and find someone who knows a lot about fishing?")
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@ -176,49 +128,25 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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.npcl("Good luck with that.")
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.npcl("Good luck with that.")
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.end()
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.end()
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optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
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.npcl("Perhaps a small 'Loan' of 1 million coins?")
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// Bribery branch
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.options()
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.let { optionBuilder3 ->
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optionBuilder3.option_playerl("That sounds good")
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.branch { player ->
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if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
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}
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.let { branch ->
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branch.onValue(1)
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.playerl(FacialExpression.FRIENDLY, "Here you go!")
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.endWith { _, player ->
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removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
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finishQuest(player, Quests.HEROES_QUEST)
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}
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branch.onValue(0)
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.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
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.end()
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}
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optionBuilder3.option_playerl("1 million coins for this dump? No way")
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.end()
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}
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}
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}
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b.onQuestStages(Quests.HEROES_QUEST, 6)
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b.onQuestStages(Quests.HEROES_QUEST, 6)
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.npcl("Greetings. Welcome to the Heroes' Guild.")
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.npcl("Greetings. Welcome to the Heroes' Guild.")
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.npcl("How goes thy quest adventurer?")
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.npcl("How goes thy quest adventurer?")
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.branch { player ->
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.branch { player ->
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if (HeroesQuest.allItemsInInventory(player)) 1 else 0
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return@branch if (HeroesQuest.allItemsInInventory(player)) { 1 } else { 0 }
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}
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}.let { branch ->
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.let { branch ->
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branch.onValue(0)
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branch.onValue(0)
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.playerl("It's tough. I've not done it yet.")
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.playerl("It's tough. I've not done it yet.")
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.npcl("Remember, the items you need to enter are:")
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.npcl("Remember, the items you need to enter are:")
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.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
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.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
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.options()
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.options()
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.let { optionBuilder2 ->
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.let { optionBuilder2 ->
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optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
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optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
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.npcl("I'm sure you have the relevant contacts to find out about that.")
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.npcl("I'm sure you have the relevant contacts to find out about that.")
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.end()
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.end()
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optionBuilder2.option_playerl("Any hints on getting the feather?")
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optionBuilder2.option_playerl("Any hints on getting the feather?")
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.npcl("Not really - other than Entranan Firebirds tend to live on Entrana.")
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.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
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.end()
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.end()
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optionBuilder2.option_playerl("Any hints on getting the eel?")
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optionBuilder2.option_playerl("Any hints on getting the eel?")
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.npcl("Maybe go and find someone who knows a lot about fishing?")
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.npcl("Maybe go and find someone who knows a lot about fishing?")
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@ -226,30 +154,8 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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.npcl("Good luck with that.")
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.npcl("Good luck with that.")
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.end()
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.end()
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optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
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.npcl("Perhaps a small 'Loan' of 1 million coins?")
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// Bribery branch
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.options()
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.let { optionBuilder3 ->
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optionBuilder3.option_playerl("That sounds good")
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.branch { player ->
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if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
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}
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.let { branch ->
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branch.onValue(1)
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.playerl(FacialExpression.FRIENDLY, "Here you go!")
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.endWith { _, player ->
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removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
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finishQuest(player, Quests.HEROES_QUEST)
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}
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branch.onValue(0)
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.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
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.end()
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}
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optionBuilder3.option_playerl("1 million coins for this dump? No way")
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.end()
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}
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}
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}
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branch.onValue(1)
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branch.onValue(1)
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.playerl("I have all the required items.")
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.playerl("I have all the required items.")
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.npcl("I see that you have. Well done. Now, to complete the quest, and gain entry to the Heroes' Guild in your final task all that you have to do is...")
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.npcl("I see that you have. Well done. Now, to complete the quest, and gain entry to the Heroes' Guild in your final task all that you have to do is...")
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@ -41,7 +41,7 @@ class KingRoaldDialogue(player: Player? = null) : DialoguePlugin(player) {
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addOption("Priest in Peril", KingRoaldPIPDialogue(player.questRepository.getStage(Quests.PRIEST_IN_PERIL)))
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addOption("Priest in Peril", KingRoaldPIPDialogue(player.questRepository.getStage(Quests.PRIEST_IN_PERIL)))
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}
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}
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if (!player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isCompleted(player)) {
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if (player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isStarted(player) && !player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isCompleted(player)) {
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addOption("Shield of Arrav", KingRoaldArravDialogue())
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addOption("Shield of Arrav", KingRoaldArravDialogue())
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}
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}
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|
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@ -6,20 +6,12 @@ import core.game.dialogue.DialogueFile
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import core.tools.END_DIALOGUE
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import core.tools.END_DIALOGUE
|
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import core.tools.START_DIALOGUE
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import core.tools.START_DIALOGUE
|
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import content.data.Quests
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import content.data.Quests
|
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import core.game.dialogue.FacialExpression
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|
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import core.api.Container
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|
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import core.api.inInventory
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|
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import core.api.removeItem
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|
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import core.game.dialogue.DialoguePlugin
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|
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|
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|
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private val CERTIFICATE = Item(769)
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private val CERTIFICATE = Item(769)
|
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|
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|
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class KingRoaldArravDialogue() : DialogueFile() {
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class KingRoaldArravDialogue() : DialogueFile() {
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companion object {
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const val BRIBE_PRICE = 6000
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|
||||||
}
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|
||||||
override fun handle(componentID: Int, buttonID: Int) {
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override fun handle(componentID: Int, buttonID: Int) {
|
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|
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if (player!!.inventory.containsItem(ShieldofArrav.PHOENIX_SHIELD) || player!!.inventory.containsItem(ShieldofArrav.BLACKARM_SHIELD)) {
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if (player!!.inventory.containsItem(ShieldofArrav.PHOENIX_SHIELD) || player!!.inventory.containsItem(ShieldofArrav.BLACKARM_SHIELD)) {
|
||||||
@ -62,29 +54,7 @@ class KingRoaldArravDialogue() : DialogueFile() {
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|||||||
}
|
}
|
||||||
|
|
||||||
else {
|
else {
|
||||||
when (stage) {
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abandonFile()
|
||||||
START_DIALOGUE -> player("I would like to contribute to one of", "your Political Action Committees").also{ stage++ }
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|
||||||
1 -> npcl("Which one?").also { stage++ }
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|
||||||
2 -> playerl("The Citizens Who Can't Be Bothered To Do Shield of Arrav").also { stage++ }
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|
||||||
3 -> npcl(FacialExpression.HALF_THINKING, "I see... that will be 6,000 coins").also { stage++ }
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|
||||||
4 -> options("Here you go!", "Nevermind.").also { stage++ }
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|
||||||
5 -> when (buttonID) {
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|
||||||
1 -> {
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|
||||||
if (inInventory(player!!, 995, BRIBE_PRICE))
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|
||||||
playerl(FacialExpression.FRIENDLY, "Here you go!").also { stage = 20 }
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|
||||||
else
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|
||||||
playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.").also { stage = END_DIALOGUE }
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|
||||||
}
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|
||||||
2 -> playerl(FacialExpression.FRIENDLY, "On second thought, never mind.").also { stage = END_DIALOGUE }
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|
||||||
}
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|
||||||
20 -> {
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|
||||||
npcl("Thank you so much, dear donor. The government of Varrock now has higher priorities than the Shield of Arrav.")
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|
||||||
if (removeItem(player!!, Item(995, BRIBE_PRICE), Container.INVENTORY)) {
|
|
||||||
player!!.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).finish(player)
|
|
||||||
}
|
|
||||||
stage = END_DIALOGUE
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
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Reference in New Issue
Block a user