cs2func_script_12_struct(1,1,0) script_12(int arg0) { switch (arg0) { case 1: return newstruct cs2func_script_12_struct(15, "Attack"); case 2: return newstruct cs2func_script_12_struct(8, "Strength"); case 5: return newstruct cs2func_script_12_struct(15, "Defence"); case 3: return newstruct cs2func_script_12_struct(11, "Ranged"); case 7: return newstruct cs2func_script_12_struct(4, "Prayer"); case 4: return newstruct cs2func_script_12_struct(11, "Magic"); case 6: return newstruct cs2func_script_12_struct(3, "Constitution"); case 8: return newstruct cs2func_script_12_struct(10, "Agility"); case 9: return newstruct cs2func_script_12_struct(8, "Herblore"); case 10: return newstruct cs2func_script_12_struct(9, "Thieving"); case 11: return newstruct cs2func_script_12_struct(13, "Crafting"); case 19: return newstruct cs2func_script_12_struct(9, "Fletching"); case 13: return newstruct cs2func_script_12_struct(7, "Mining"); case 14: return newstruct cs2func_script_12_struct(16, "Smithing"); case 15: return newstruct cs2func_script_12_struct(8, "Fishing"); case 16: return newstruct cs2func_script_12_struct(16, "Cooking"); case 17: return newstruct cs2func_script_12_struct(9, "Firemaking"); case 18: return newstruct cs2func_script_12_struct(8, "Woodcutting"); case 12: return newstruct cs2func_script_12_struct(7, "Runecrafting"); case 20: return newstruct cs2func_script_12_struct(5, "Slayer"); case 21: return newstruct cs2func_script_12_struct(13, "Farming"); case 22: return newstruct cs2func_script_12_struct(16, "Construction"); case 23: return newstruct cs2func_script_12_struct(16, "Hunter"); case 24: return newstruct cs2func_script_12_struct(8, "Summoning"); case 25: return newstruct cs2func_script_12_struct(6, "Dungeoneering"); } return newstruct cs2func_script_12_struct(-1, ""); }