cs2func_script_2_struct(1,1,0) script_2(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_2_struct(1, "Rooms"); case 1: return newstruct cs2func_script_2_struct(1, "Skills"); case 2: return newstruct cs2func_script_2_struct(1, "Surfaces"); case 3: return newstruct cs2func_script_2_struct(1, "Storage"); case 4: return newstruct cs2func_script_2_struct(1, "Decorative"); case 5: return newstruct cs2func_script_2_struct(1, "Trophies"); case 6: return newstruct cs2func_script_2_struct(1, "Games & Sport"); case 7: return newstruct cs2func_script_2_struct(1, "Garden"); case 8: return newstruct cs2func_script_2_struct(1, "Dungeon"); case 9: return newstruct cs2func_script_2_struct(1, "Chapel"); case 10: return newstruct cs2func_script_2_struct(1, "Other"); case 11: return newstruct cs2func_script_2_struct(1, "Menagerie"); case 12: return newstruct cs2func_script_2_struct(1, "Servants"); case 13: return newstruct cs2func_script_2_struct(1, "Minigames"); case 14: return newstruct cs2func_script_2_struct(1, "Dungeoneering"); case 15: return newstruct cs2func_script_2_struct(1, "Milestones"); } return newstruct cs2func_script_2_struct(-1, ""); }