void script_3970() { int ivar0; ivar0 = getWidgetShadeColor(new WidgetPointer(1055,3)); if (globalint_1427 < 190) { globalint_1427 = add(globalint_1427, 1); } else if (ivar0 < 255) { ivar0 = min(add(ivar0, 4), 255); cs2method2103(ivar0, new WidgetPointer(1055,2)); cs2method2103(ivar0, new WidgetPointer(1055,3)); cs2method2103(ivar0, new WidgetPointer(1055,4)); cs2method2103(ivar0, new WidgetPointer(1055,5)); cs2method2103(ivar0, new WidgetPointer(1055,6)); cs2method2103(ivar0, new WidgetPointer(1055,7)); cs2method2103(ivar0, new WidgetPointer(1055,8)); cs2method2103(ivar0, new WidgetPointer(1055,9)); cs2method2103(ivar0, new WidgetPointer(1055,10)); cs2method2103(ivar0, new WidgetPointer(1055,11)); } else { setScriptCallOnGameloop(-1, "", new WidgetPointer(1055,0)); setWidgetIsHidden(true, new WidgetPointer(1055,1)); globalint_1427 = 0; } return; }