void script_2606(int arg0) { int ivar1; playSoundEffect(2277, 1, 0); ivar1 = -1; switch (globalint_929) { case 0: if (globalint_930 != -1) { ivar1 = getItemIdInSlot(93, globalint_930); } break; case 1: if (globalint_931 != -1) { ivar1 = getItemIdInSlot(93, globalint_931); } break; case 2: if (globalint_932 != -1) { ivar1 = getItemIdInSlot(93, globalint_932); } break; case 3: if (globalint_933 != -1) { ivar1 = getItemIdInSlot(93, globalint_933); } break; case 4: if (globalint_934 != -1) { ivar1 = getItemIdInSlot(93, globalint_934); } break; case 5: if (globalint_935 != -1) { ivar1 = getItemIdInSlot(93, globalint_935); } break; case 6: if (globalint_936 != -1) { ivar1 = getItemIdInSlot(93, globalint_936); } break; case 7: if (globalint_937 != -1) { ivar1 = getItemIdInSlot(93, globalint_937); } break; case 8: if (globalint_938 != -1) { ivar1 = getItemIdInSlot(93, globalint_938); } break; case 9: if (globalint_939 != -1) { ivar1 = getItemIdInSlot(93, globalint_939); } } switch (arg0) { case 19136631: if (((boolean)getContainerIntNodeCountIgnoreStacks(93, 803))) { messageType0("You have no squads that need resupplying."); } else { messageType0("You do not have sufficient investment credits to resupply all your squads."); } break; case 19136634: messageType0("You do not have sufficient investment credits to apply the selected changes."); break; case 19136615: case 19136614: case 19136623: case 19136622: case 19136616: messageType0("You must resupply this squad first."); break; case 19136625: messageType0("This squad does not need resupplying."); } return; }