package content.data; import core.game.node.item.Item; /** * Represents the repair item type. * @author Vexia */ public enum RepairItem { BRONZE_HATCHET(new Item(494, 1), new Item(1351, 1), 0), BRONZE_PICKAXE(new Item(468, 1), new Item(1265, 1), 0), IRON_HATCHET(new Item(496, 1), new Item(1349, 1), 0), IRON_PICKAXE(new Item(470, 1), new Item(1267, 1), 0), STEEL_HATCHET(new Item(498, 1), new Item(1353, 1), 0), STEEL_PICKAXE(new Item(472, 1), new Item(1269, 1), 14), BLACK_HATCHET(new Item(500, 1), new Item(1361, 1), 10), MITHRIL_HATCHET(new Item(502, 1), new Item(1355, 1), 18), MITHRIL_PICKAXE(new Item(474, 1), new Item(1273, 1), 43), ADAMANT_HATCHET(new Item(504, 1), new Item(1357, 1), 43), ADAMANT_PICKAXE(new Item(476, 1), new Item(1271, 1), 107), RUNE_HATCHET(new Item(506, 1), new Item(1359, 1), 427), RUNE_PICKAXE(new Item(478, 1), new Item(1275, 1), 1100), DRAGON_HATCHET(new Item(6741, 1), new Item(6739, 1), 1800); /** * The item id. */ private final Item item; /** * The product item. */ private final Item product; /** * The cost of the money to repair. */ private final int cost; /** * Constructs a new {@code BobRepairItem} {@code Object}. * @param item the item. * @param product the product. * @param cost the cost. */ RepairItem(Item item, Item product, int cost) { this.item = item; this.product = product; this.cost = cost; } /** * Gets the item. * @return The item. */ public Item getItem() { return item; } /** * Gets the product. * @return The product. */ public Item getProduct() { return product; } /** * Gets the cost. * @return The cost. */ public int getCost() { return cost; } /** * Gets the reapir item by the id. * @param id the id. * @return the repair item. */ public static RepairItem forId(int id) { for (RepairItem item : RepairItem.values()) if (item.item.getId() == id) return item; return null; } }