package content.region.kandarin.quest.tree import core.game.dialogue.DialogueFile import core.tools.END_DIALOGUE class LocalGnomeDialogue : DialogueFile() { override fun handle(componentID: Int, buttonID: Int) { when (stage) { 0 -> playerl("Hello little man.").also { stage++ } 1 -> npcl("Little man stronger than big man. Hee hee, lardi dee, lardi da.").also { stage = END_DIALOGUE } } } }