cs2func_script_981_struct(1,1,0) script_981(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_981_struct(0, "Bronze"); case 1: return newstruct cs2func_script_981_struct(0, "Iron"); case 2: return newstruct cs2func_script_981_struct(0, "Steel"); case 3: return newstruct cs2func_script_981_struct(0, "Black"); case 4: return newstruct cs2func_script_981_struct(1, "White"); case 5: return newstruct cs2func_script_981_struct(0, "Mithril"); case 6: return newstruct cs2func_script_981_struct(0, "Adamant"); case 7: return newstruct cs2func_script_981_struct(0, "Rune"); case 8: return newstruct cs2func_script_981_struct(0, "Dragon"); case 9: return newstruct cs2func_script_981_struct(1, "Barrows"); case 10: return newstruct cs2func_script_981_struct(0, "Special"); case 11: return newstruct cs2func_script_981_struct(1, "Salamanders"); case 12: return newstruct cs2func_script_981_struct(1, "Minigames"); case 13: return newstruct cs2func_script_981_struct(0, "Dungeoneering"); case 14: return newstruct cs2func_script_981_struct(0, "Milestones"); } return newstruct cs2func_script_981_struct(-1, ""); }