cs2func_script_983_struct(1,1,0) script_983(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_983_struct(1, "Weaponry"); case 1: return newstruct cs2func_script_983_struct(1, "Armour"); case 2: return newstruct cs2func_script_983_struct(1, "Shortcuts"); case 3: return newstruct cs2func_script_983_struct(1, "Areas"); case 4: return newstruct cs2func_script_983_struct(1, "Barbarian"); case 5: return newstruct cs2func_script_983_struct(0, "Dungeoneering"); case 6: return newstruct cs2func_script_983_struct(0, "Milestones"); case 7: return newstruct cs2func_script_983_struct(1, "Minigames"); } return newstruct cs2func_script_983_struct(-1, ""); }