cs2func_script_984_struct(2,2,0) script_984(int arg0,int arg1) { switch (arg0) { flow_1: case 0: switch (arg1) { case 0: return newstruct cs2func_script_984_struct(1, 21340, "Members: Dwarven Army Axe", "Members can now wield a " + "" + "Dwarven Army Axe" + "" + "."); case 1: return newstruct cs2func_script_984_struct(5, 3196, "Black halberd" + "
" + " (with 10 Attack)", "Members now have the Strength level required to wield " + "" + "black halberds" + "" + ". (You also need level 10 Attack.)"); case 2: return newstruct cs2func_script_984_struct(5, 6599, "White halberd" + "
" + " (with 10 Attack)", "Members now have the Strength level required to wield " + "" + "white halberds" + "" + ". (You also need level 10 Attack.)"); case 3: return newstruct cs2func_script_984_struct(10, 3198, "Mithril halberd" + "
" + " (with 20 Attack)", "Members now have the Strength level required to wield " + "" + "mithril halberds" + "" + ". (You also need level 20 Attack.)"); case 4: return newstruct cs2func_script_984_struct(15, 3200, "Adamant halberd" + "
" + " (with 30 Attack)", "Members now have the Strength level required to wield " + "" + "adamant halberds" + "" + ". (You also need level 30 Attack.)"); case 5: return newstruct cs2func_script_984_struct(20, 3202, "Rune halberd" + "
" + " (with 40 Attack)", "Members now have the Strength level required to wield " + "" + "rune halberds" + "" + ". (You also need level 40 Attack.)"); case 6: return newstruct cs2func_script_984_struct(30, 3204, "Dragon halberd" + "
" + " (with 60 Attack)", "Members now have the Strength level required to wield " + "" + "dragon halberds" + "" + ". (They also need level 60 Attack.)"); case 7: return newstruct cs2func_script_984_struct(42, 8841, "Members: Void knight mace", "Members now have the Strength level required to wield " + "" + "Void knight maces" + "" + "."); case 8: return newstruct cs2func_script_984_struct(50, 4153, "Granite maul" + "
" + " (with 50 Attack)", "Members now have the Strength level required to wield " + "" + "granite mauls" + "" + ". (They also need level 50 Attack.)"); case 9: return newstruct cs2func_script_984_struct(50, 14679, "Granite mace" + "
" + " (with 50 Attack)", "Members now have the Strength level required to wield " + "" + "granite maces" + "" + ". (They also need level 50 Attack.)"); case 10: return newstruct cs2func_script_984_struct(60, 6528, "Tzhaar-Ket-Om", "Members can now wield " + "" + "Tzhaar-Ket-Om" + "" + "."); case 11: return newstruct cs2func_script_984_struct(70, 4718, "Dharok's greataxe" + "
" + " (with 70 Attack)", "Members now have the Strength level required to wield " + "" + "Dharok's greataxe" + "" + ". (They also need level 70 Attack.)"); case 12: return newstruct cs2func_script_984_struct(70, 4747, "Torag's hammers" + "
" + " (with 70 Attack)", "Members now have the Strength level required to wield " + "" + "Torag's hammers" + "" + ". (They also need level 70 Attack.)"); case 13: return newstruct cs2func_script_984_struct(75, 15403, "Members: Balmung (after Blood Runs Deep and with 75 Attack)", "Members can now wield " + "" + "Balmung" + "" + " (after Blood Runs Deep, with 75 Attack)."); } break; case 1: switch (arg1) { case 0: return newstruct cs2func_script_984_struct(20, 8921, "Members: Black mask" + "
" + " (with 10 Defence)", "Members can now wear " + "" + "black masks (with 10 Defence)" + "" + "."); case 1: return newstruct cs2func_script_984_struct(20, 15492, "Members: Full Slayer helmet" + "
" + " (after Smoking Kills with 20 Ranged, Magic and 10 Defence)", "Members can now wear " + "" + "full slayer helmets" + "" + " (after Smoking Kills with 20 Ranged, Magic and 10 Defence)."); case 2: return newstruct cs2func_script_984_struct(42, 11665, "Members: Void melee helm", "Members now have the Strength level required to wear " + "" + "Void melee helms" + "" + "."); case 3: return newstruct cs2func_script_984_struct(42, 11664, "Members: Void ranger helm", "Members now have the Strength level required to wear " + "" + "Void ranger helms" + "" + "."); case 4: return newstruct cs2func_script_984_struct(42, 11663, "Members: Void mage helm", "Members now have the Strength level required to wear " + "" + "Void mage helms" + "" + "."); case 5: return newstruct cs2func_script_984_struct(42, 8839, "Members: Void knight top", "Members now have the Strength level required to wear " + "" + "Void knight tops" + "" + "."); case 6: return newstruct cs2func_script_984_struct(42, 8840, "Members: Void knight robe", "Members now have the Strength level required to wear " + "" + "Void knight robes" + "" + "."); case 7: return newstruct cs2func_script_984_struct(42, 8842, "Members: Void knight gloves", "Members now have the Strength level required to wear " + "" + "Void knight gloves" + "" + "."); case 8: return newstruct cs2func_script_984_struct(42, 19712, "Members: Void knight deflector", "Members now have the Strength level required to wear " + "" + "Void knight deflectors" + "" + "."); case 9: return newstruct cs2func_script_984_struct(42, 7620, "Void knight equipment requires 42 Attack, Defence, Strength, Ranged, Magic and Constitution and 22 Prayer.", "" + "Void knight equipment" + "" + " requires 42 Attack, Defence, Strength, Ranged, Magic and Constitution and 22 Prayer."); case 10: return newstruct cs2func_script_984_struct(50, 10589, "Granite helm" + "
" + " (with 50 Defence)", "Members now have the Strength level required to wear " + "" + "granite helms" + "" + ". (They also need level 50 Defence.)"); case 11: return newstruct cs2func_script_984_struct(50, 10564, "Granite body" + "
" + " (with 50 Defence)", "Members now have the Strength level required to wear " + "" + "granite bodies" + "" + ". (They also need level 50 Defence.)"); case 12: return newstruct cs2func_script_984_struct(50, 6809, "Granite legs" + "
" + " (with 50 Defence)", "Members now have the Strength level required to wear " + "" + "granite legs" + "" + ". (They also need level 50 Defence.)"); case 13: return newstruct cs2func_script_984_struct(50, 3122, "Granite shield" + "
" + " (with 50 Defence)", "Members now have the Strength level required to wield " + "" + "granite shields" + "" + ". (They also need level 50 Defence.)"); case 14: return newstruct cs2func_script_984_struct(80, 20135, "Members: Torva full helm" + "
" + " (with 80 Defence and Constitution)", "Members can now wear " + "" + "torva full helms" + "" + ". (They also need level 80 Defence and Constitution.)"); case 15: return newstruct cs2func_script_984_struct(80, 20139, "Members: Torva platebody" + "
" + " (with 80 Defence and Constitution)", "Members can now wear " + "" + "torva platebodies" + "" + ". (They also need level 80 Defence and Constitution.)"); case 16: return newstruct cs2func_script_984_struct(80, 20143, "Members: Torva platelegs" + "
" + " (with 80 Defence and Constitution)", "Members can now wear " + "" + "torva platelegs" + "" + ". (They also need level 80 Defence and Constitution.)"); } break; case 2: switch (arg1) { case 0: return newstruct cs2func_script_984_struct(19, 6515, "River crossing to Al Kharid" + "
" + " (with 8 Agility and 37 Ranged)", "You now have the Strength level required to cross the " + "" + "River Lum" + "" + " to " + "" + "Al Kharid" + "" + ". (You also need level 8 Agility and level 37 Ranged.)"); case 1: return newstruct cs2func_script_984_struct(21, 6515, "Karamja crossing, south of the volcano" + "
" + " (with 53 Agility and 42 Ranged)", "You now have the Strength level required to use the " + "" + "Karamja crossing, south of the volcano" + "" + ". (You also need level 53 Agility and level 42 Ranged."); case 2: return newstruct cs2func_script_984_struct(22, 6515, "Water Obelisk Island escape" + "
" + " (with 36 Agility and 39 Ranged)", "You now have the Strength level required to make the " + "" + "Water Obelisk Island escape" + "" + ". (You also need level 36 Agility and level 39 Ranged)."); case 3: return newstruct cs2func_script_984_struct(35, 6517, "Catherby cliff" + "
" + " (after Fishing Contest, with 32 Agility and 35 Ranged)", "You now have the Strength level required to scale " + "" + "Catherby cliff" + "" + " (after Fishing Contest, with level 32 Agility and level 35 Ranged)."); case 4: return newstruct cs2func_script_984_struct(37, 6517, "Falador wall" + "
" + " (with 11 Agility and 19 Ranged)", "You now have the Strength level required to scale " + "" + "Falador wall" + "" + ". (You also need level 11 Agility and level 19 Ranged.)"); case 5: return newstruct cs2func_script_984_struct(38, 6517, "Yanille wall" + "
" + " (with 39 Agility and 21 Ranged)", "You now have the Strength level required to scale " + "" + "Yanille wall" + "" + ". (You also need level 39 Agility and level 21 Ranged.)"); case 6: return newstruct cs2func_script_984_struct(60, 6515, "Cross Bandos's Throne Room " + "
" + " (after The Chosen Commander and with 60 Agility and 60 Ranged)", "Members now have the Strength level required to cross " + "" + "Bandos's throne room" + "" + " (after The Chosen Commander and with 60 Agility and 60 Ranged)."); case 7: return newstruct cs2func_script_984_struct(80, 6515, "Cross cave, south of Dorgesh-Kaan " + "
" + " (after Death to the Dorgeshuun, with 80 Agility and 80 Ranged)", "You now have the Strength level required to " + "" + "cross the cave, south of Dorgesh-Kaan" + "" + " (after Death to the Dorgeshuun, with 80 Agility and 80 Ranged)."); } break; case 3: if (((boolean)arg1)) { return newstruct cs2func_script_984_struct(60, 4043, "God Wars Dungeon access via the Strength route", "You can now access the " + "" + "God Wars Dungeon" + "" + " via the " + "" + "Strength route" + "" + "."); } if (((boolean)arg1)) { return newstruct cs2func_script_984_struct(70, 8122, "Bandos's Stronghold of the God Wars Dungeon", "You can now enter the " + "" + "Bandos's Stronghold" + "" + " of the " + "" + "God Wars Dungeon" + "" + "."); } break; case 4: switch (arg1) { case 0: return newstruct cs2func_script_984_struct(-1, 7620, "To start fishing like a barbarian, talk to Otto Godblessed when you have at least level 48 Fishing and level 15 Agility.", ""); case 1: return newstruct cs2func_script_984_struct(15, 11328, "Leaping trout" + "
" + " (with 15 Agility and 48 Fishing)", "Members versed in the art of barbarian fishing now have the Strength level required to catch " + "" + "leaping trout" + "" + ". (They also need level 15 Agility and level 48 Fishing.)"); case 2: return newstruct cs2func_script_984_struct(30, 11330, "Leaping salmon" + "
" + " (with 30 Agility and 58 Fishing)", "Members versed in the art of barbarian fishing now have the Strength level required to catch " + "" + "leaping salmon" + "" + ". (They also need level 30 Agility and level 58 Fishing.)"); case 3: return newstruct cs2func_script_984_struct(35, 11322, "Tuna" + "
" + " (with 55 Fishing)", "Members versed in the art of barbarian fishing now have the Strength level required to catch " + "" + "tuna" + "" + " without a harpoon. (They also need level 55 Fishing.)"); case 4: return newstruct cs2func_script_984_struct(45, 11332, "Leaping sturgeon" + "
" + " (with 45 Agility and 70 Fishing)", "Members versed in the art of barbarian fishing now have the Strength level required to catch " + "" + "leaping sturgeon" + "" + ". (They also need level 45 Agility and level 70 Fishing.)"); case 5: return newstruct cs2func_script_984_struct(50, 11321, "Swordfish" + "
" + " (with 70 Fishing)", "Members versed in the art of barbarian fishing now have the Strength level required to catch " + "" + "swordfish" + "" + " without a harpoon. (They also need level 70 Fishing.)"); case 6: return newstruct cs2func_script_984_struct(76, 11320, "Shark" + "
" + " (with 96 Fishing)", "Members versed in the art of barbarian fishing now have the Strength level required to catch " + "" + "shark" + "" + " without a harpoon. (They also need level 96 Fishing.)"); } break; case 5: switch (arg1) { case 0: return newstruct cs2func_script_984_struct(-1, 15707, "Dungeoneering skill tasks" + "
" + "As your Strength level increases, you will be able to attempt higher-level strength tasks within Daemonheim. You will also be more likely to succeed when attempting strength tasks within Daemonheim.", ""); case 1: return newstruct cs2func_script_984_struct(1, 16405, "Novite maul (Tier 1)", "You can now wield " + "" + "novite mauls" + "" + " within Daemonheim."); case 2: return newstruct cs2func_script_984_struct(10, 16407, "Bathus maul (Tier 2)", "You can now wield " + "" + "bathus mauls" + "" + " within Daemonheim."); case 3: return newstruct cs2func_script_984_struct(20, 16409, "Marmaros maul (Tier 3)", "You can now wield " + "" + "marmaros mauls" + "" + " within Daemonheim."); case 4: return newstruct cs2func_script_984_struct(30, 16411, "Kratonite maul (Tier 4)", "You can now wield " + "" + "kratonite mauls" + "" + " within Daemonheim."); case 5: return newstruct cs2func_script_984_struct(40, 16413, "Fractite maul (Tier 5)", "You can now wield " + "" + "fractite mauls" + "" + " within Daemonheim."); case 6: return newstruct cs2func_script_984_struct(50, 16415, "Members: Zephyrium maul (Tier 6)", "Members can now wield " + "" + "zephyrium mauls" + "" + " within Daemonheim."); case 7: return newstruct cs2func_script_984_struct(60, 16417, "Members: Argonite maul (Tier 7)", "Members can now wield " + "" + "argonite mauls" + "" + " within Daemonheim."); case 8: return newstruct cs2func_script_984_struct(70, 16419, "Members: Katagon maul (Tier 8)", "Members can now wield " + "" + "katagon mauls" + "" + " within Daemonheim."); case 9: return newstruct cs2func_script_984_struct(80, 16421, "Members: Gorgonite maul (Tier 9)", "Members can now wield " + "" + "gorgonite mauls" + "" + " within Daemonheim."); case 10: return newstruct cs2func_script_984_struct(90, 16423, "Members: Promethium maul (Tier 10)", "Members can now wield " + "" + "promethium mauls" + "" + " within Daemonheim."); case 11: return newstruct cs2func_script_984_struct(99, 16425, "Members: Primal maul (Tier 11)", "Members can now wield " + "" + "primal mauls" + "" + " within Daemonheim."); } break; case 6: if (((boolean)arg1)) { return newstruct cs2func_script_984_struct(-1, 8855, "You can enter the Warriors' Guild when your Attack and Strength levels add up to 130 or more, or when you reach level 99 in either Attack or Strength.", ""); } if (((boolean)arg1)) { return newstruct cs2func_script_984_struct(99, 9750, "Skill mastery", "" + "Congratulations! You are now a master of " + "" + "Strength" + "" + ". Members can visit " + "" + "the guard of the Strength training area" + "" + " at the " + "" + "Warriors' Guild" + "" + ". He has something special that is only available to true masters of the " + "" + "Strength" + "" + " skill!"); } break; case 7: SWITCH (arg1) { case 0: GOTO flow_80 case 1: GOTO flow_81 case 2: GOTO flow_82 case 3: GOTO flow_83 case 4: GOTO flow_84 case 5: GOTO flow_85 case 6: GOTO flow_86 case 7: GOTO flow_87 case 8: GOTO flow_88 case 9: GOTO flow_89 } break; flow_80: return newstruct cs2func_script_984_struct(85, 21537, "Members: Battle-mage helm" + "
" + " (with 85 Defence and 85 Magic)", "Members now have the Strength requirement to wear " + "" + "Battle-mage helms" + "" + ". (They also need level 85 Defence and level 85 Magic.)"); flow_81: return newstruct cs2func_script_984_struct(85, 21539, "Members: Battle-mage robe" + "
" + " (with 85 Defence and 85 Magic)", "Members now have the Strength requirement to wear " + "" + "Battle-mage robes" + "" + ". (They also need level 85 Defence and level 85 Magic.)"); flow_82: return newstruct cs2func_script_984_struct(85, 21541, "Members: Battle-mage legs" + "
" + " (with 85 Defence and 85 Magic)", "Members now have the Strength requirement to wear " + "" + "Battle-mage legs" + "" + ". (They also need level 85 Defence and level 85 Magic.)"); flow_83: return newstruct cs2func_script_984_struct(85, 21543, "Members: Battle-mage gloves" + "
" + " (with 85 Defence and 85 Magic)", "Members now have the Strength requirement to wear " + "" + "Battle-mage gloves" + "" + ". (They also need level 85 Defence and level 85 Magic.)"); flow_84: return newstruct cs2func_script_984_struct(85, 21545, "Members: Battle-mage boots" + "
" + " (with 85 Defence and 85 Magic)", "Members now have the Strength requirement to wear " + "" + "Battle-mage boots" + "" + ". (They also need level 85 Defence and level 85 Magic.)"); flow_85: return newstruct cs2func_script_984_struct(85, 21557, "Members: Vanguard helm" + "
" + " (with 85 Defence and 85 Ranged)", "Members now have the Strength requirement to wear " + "" + "Vanguard helms" + "" + ". (They also need level 85 Defence and level 85 Ranged.)"); flow_86: return newstruct cs2func_script_984_struct(85, 21559, "Members: Vanguard body" + "
" + " (with 85 Defence and 85 Ranged)", "Members now have the Strength requirement to wear " + "" + "Vanguard body armour" + "" + ". (They also need level 85 Defence and level 85 Ranged.)"); flow_87: return newstruct cs2func_script_984_struct(85, 21561, "Members: Vanguard legs" + "
" + " (with 85 Defence and 85 Ranged)", "Members now have the Strength requirement to wear " + "" + "Vanguard leg armour" + "" + ". (They also need level 85 Defence and level 85 Ranged.)"); flow_88: return newstruct cs2func_script_984_struct(85, 21563, "Members: Vanguard gloves" + "
" + " (with 85 Defence and 85 Ranged)", "Members now have the Strength requirement to wear " + "" + "Vanguard gloves" + "" + ". (They also need level 85 Defence and level 85 Ranged.)"); flow_89: return newstruct cs2func_script_984_struct(85, 21565, "Members: Vanguard boots" + "
" + " (with 85 Defence and 85 Ranged)", "Members now have the Strength requirement to wear " + "" + "Vanguard boots" + "" + ". (They also need level 85 Defence and level 85 Ranged.)"); } return newstruct cs2func_script_984_struct(0, -1, "", ""); }