void script_1701() { if (((boolean)globalint_1052)) { playSoundEffect(8123, 1, 0); globalint_1052 = 0; } else { playSoundEffect(8096, 1, 0); globalint_1052 = 1; } setScriptCallOnGameloop(1702, 0, "i", new WidgetPointer(271,9)); script_1700(); return; }