cs2func_script_3358_struct(2,1,0) script_3358() { flow_0: SWITCH (standart_config_448) { case 17985: GOTO flow_1 case 17986: GOTO flow_2 case 17987: GOTO flow_3 case 17988: GOTO flow_4 case 17989: GOTO flow_5 case 17990: GOTO flow_6 case 17991: GOTO flow_7 case 17992: GOTO flow_8 case 17993: GOTO flow_9 case 17994: GOTO flow_10 } return newstruct cs2func_script_3358_struct(2, 18037, "Poisonous Shot (Tier 1)"); flow_1: return newstruct cs2func_script_3358_struct(2, 18037, "Poisonous Shot (Tier 1)"); flow_2: return newstruct cs2func_script_3358_struct(12, 18038, "Poisonous Shot (Tier 2)"); flow_3: return newstruct cs2func_script_3358_struct(22, 18039, "Poisonous Shot (Tier 3)"); flow_4: return newstruct cs2func_script_3358_struct(32, 18040, "Poisonous Shot (Tier 4)"); flow_5: return newstruct cs2func_script_3358_struct(42, 18041, "Poisonous Shot (Tier 5)"); flow_6: return newstruct cs2func_script_3358_struct(52, 18042, "Poisonous Shot (Tier 6)"); flow_7: return newstruct cs2func_script_3358_struct(62, 18043, "Poisonous Shot (Tier 7)"); flow_8: return newstruct cs2func_script_3358_struct(72, 18044, "Poisonous Shot (Tier 8)"); flow_9: return newstruct cs2func_script_3358_struct(82, 18045, "Poisonous Shot (Tier 9)"); flow_10: return newstruct cs2func_script_3358_struct(92, 18046, "Poisonous Shot (Tier 10)"); }