cs2func_script_1013_struct(1,1,0) script_1013(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_1013_struct(1, "Allotments"); case 1: return newstruct cs2func_script_1013_struct(1, "Hops"); case 2: return newstruct cs2func_script_1013_struct(1, "Trees"); case 3: return newstruct cs2func_script_1013_struct(1, "Fruit Trees"); case 4: return newstruct cs2func_script_1013_struct(1, "Bushes"); case 5: return newstruct cs2func_script_1013_struct(1, "Flowers"); case 6: return newstruct cs2func_script_1013_struct(1, "Herbs"); case 7: return newstruct cs2func_script_1013_struct(1, "Special"); case 8: return newstruct cs2func_script_1013_struct(1, "Equipment"); case 9: return newstruct cs2func_script_1013_struct(1, "Other"); case 10: return newstruct cs2func_script_1013_struct(1, "Minigames"); case 11: return newstruct cs2func_script_1013_struct(1, "Dungeoneering"); case 12: return newstruct cs2func_script_1013_struct(1, "Milestones"); } return newstruct cs2func_script_1013_struct(-1, ""); }