cs2func_script_995_struct(1,1,0) script_995(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_995_struct(0, "Normal Spells"); case 1: return newstruct cs2func_script_995_struct(1, "Ancient Magicks"); case 2: return newstruct cs2func_script_995_struct(1, "Lunar Spells"); case 3: return newstruct cs2func_script_995_struct(0, "Enchantment"); case 4: return newstruct cs2func_script_995_struct(0, "Armour"); case 5: return newstruct cs2func_script_995_struct(0, "Weapons"); case 6: return newstruct cs2func_script_995_struct(0, "Books and wands"); case 7: return newstruct cs2func_script_995_struct(1, "Salamanders"); case 8: return newstruct cs2func_script_995_struct(0, "Minigames"); case 9: return newstruct cs2func_script_995_struct(0, "Dungeoneering"); case 10: return newstruct cs2func_script_995_struct(0, "Milestones"); } return newstruct cs2func_script_995_struct(-1, ""); }