cs2func_script_1005_struct(1,1,0) script_1005(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_1005_struct(1, "Traps"); case 1: return newstruct cs2func_script_1005_struct(1, "Tracking"); case 2: return newstruct cs2func_script_1005_struct(1, "Birds"); case 3: return newstruct cs2func_script_1005_struct(1, "Butterfly net"); case 4: return newstruct cs2func_script_1005_struct(1, "Deadfall"); case 5: return newstruct cs2func_script_1005_struct(1, "Box trap"); case 6: return newstruct cs2func_script_1005_struct(1, "Net trap"); case 7: return newstruct cs2func_script_1005_struct(1, "Pitfalls"); case 8: return newstruct cs2func_script_1005_struct(1, "Falconry"); case 9: return newstruct cs2func_script_1005_struct(1, "Imp box"); case 10: return newstruct cs2func_script_1005_struct(1, "Other"); case 11: return newstruct cs2func_script_1005_struct(1, "Clothing"); case 12: return newstruct cs2func_script_1005_struct(1, "Barehanded"); case 13: return newstruct cs2func_script_1005_struct(1, "Minigames"); case 14: return newstruct cs2func_script_1005_struct(1, "Dungeoneering"); case 15: return newstruct cs2func_script_1005_struct(1, "Milestones"); } return newstruct cs2func_script_1005_struct(-1, ""); }