void script_2628() { if (((boolean)globalint_906)) { setWidgetSprite(1868, new WidgetPointer(859,25)); setWidgetText(new WidgetPointer(859,11), "Idle"); } else { if (globalint_906 == 2) { setWidgetSprite(1867, new WidgetPointer(859,25)); switch (globalint_907) { case 0: globalint_906 = 0; setWidgetSprite(1868, new WidgetPointer(859,25)); setWidgetText(new WidgetPointer(859,11), "Idle"); break; case 1: case 2: setWidgetText(new WidgetPointer(859,11), "Exploring"); break; case 3: case 4: setWidgetText(new WidgetPointer(859,11), "Attacking wall"); break; case 5: case 6: case 7: setWidgetText(new WidgetPointer(859,11), "Rescuing TzHaar"); break; case 8: case 9: setWidgetText(new WidgetPointer(859,11), "Collecting gold"); break; case 10: case 11: case 12: setWidgetText(new WidgetPointer(859,11), "Stealing TzHaar"); break; case 13: case 14: case 15: setWidgetText(new WidgetPointer(859,11), "Collecting parts"); break; case 17: case 16: case 18: setWidgetText(new WidgetPointer(859,11), "Collecting Rocks"); break; case 19: case 20: setWidgetText(new WidgetPointer(859,11), "Attacking catapult"); break; case 21: setWidgetText(new WidgetPointer(859,11), "Retaliating"); break; case 22: setWidgetText(new WidgetPointer(859,11), "Moving to destination"); break; case 23: setWidgetText(new WidgetPointer(859,11), "Attacking"); break; default: setWidgetText(new WidgetPointer(859,11), "Busy"); } } } return; }