cs2func_script_985_struct(1,1,0) script_985(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_985_struct(0, "Firemaking"); case 1: return newstruct cs2func_script_985_struct(1, "Barbarian fires"); case 2: return newstruct cs2func_script_985_struct(1, "Pyre ships"); case 3: return newstruct cs2func_script_985_struct(0, "Equipment"); case 4: return newstruct cs2func_script_985_struct(1, "Beacons"); case 5: return newstruct cs2func_script_985_struct(0, "Other"); case 6: return newstruct cs2func_script_985_struct(1, "Minigames"); case 7: return newstruct cs2func_script_985_struct(0, "Dungeoneering"); case 8: return newstruct cs2func_script_985_struct(0, "Milestones"); } return newstruct cs2func_script_985_struct(-1, ""); }