cs2func_script_999_struct(1,1,0) script_999(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_999_struct(1, "Weaving"); case 1: return newstruct cs2func_script_999_struct(0, "Armour"); case 2: return newstruct cs2func_script_999_struct(0, "Spinning"); case 3: return newstruct cs2func_script_999_struct(0, "Pottery"); case 4: return newstruct cs2func_script_999_struct(1, "Glass"); case 5: return newstruct cs2func_script_999_struct(0, "Jewellery"); case 6: return newstruct cs2func_script_999_struct(1, "Weaponry"); case 7: return newstruct cs2func_script_999_struct(1, "Pyre ships"); case 8: return newstruct cs2func_script_999_struct(1, "Objects"); case 9: return newstruct cs2func_script_999_struct(0, "Other"); case 10: return newstruct cs2func_script_999_struct(1, "Minigames"); case 11: return newstruct cs2func_script_999_struct(0, "Dungeoneering"); case 12: return newstruct cs2func_script_999_struct(0, "Milestones"); } return newstruct cs2func_script_999_struct(-1, ""); }