cs2func_script_1021_struct(1,1,0) script_1021(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_1021_struct(0, "Smelting"); case 1: return newstruct cs2func_script_1021_struct(0, "Bronze"); case 2: return newstruct cs2func_script_1021_struct(1, "Blurite"); case 3: return newstruct cs2func_script_1021_struct(0, "Iron"); case 4: return newstruct cs2func_script_1021_struct(0, "Steel"); case 5: return newstruct cs2func_script_1021_struct(0, "Mithril"); case 6: return newstruct cs2func_script_1021_struct(0, "Adamantite"); case 7: return newstruct cs2func_script_1021_struct(0, "Rune"); case 8: return newstruct cs2func_script_1021_struct(1, "Gold"); case 9: return newstruct cs2func_script_1021_struct(1, "Elemental"); case 10: return newstruct cs2func_script_1021_struct(1, "Bane"); case 11: return newstruct cs2func_script_1021_struct(0, "Artisan Workshop"); case 12: return newstruct cs2func_script_1021_struct(0, "Other"); case 13: return newstruct cs2func_script_1021_struct(1, "Minigames"); case 14: return newstruct cs2func_script_1021_struct(0, "Dungeoneering"); case 15: return newstruct cs2func_script_1021_struct(0, "Milestones"); } return newstruct cs2func_script_1021_struct(-1, ""); }