cs2func_script_1009_struct(1,1,0) script_1009(int arg0) { switch (arg0) { case 0: return newstruct cs2func_script_1009_struct(0, "Bows"); case 1: return newstruct cs2func_script_1009_struct(1, "Thrown"); case 2: return newstruct cs2func_script_1009_struct(0, "Armour"); case 3: return newstruct cs2func_script_1009_struct(0, "Crossbows"); case 4: return newstruct cs2func_script_1009_struct(1, "Shortcuts"); case 5: return newstruct cs2func_script_1009_struct(1, "Salamanders"); case 6: return newstruct cs2func_script_1009_struct(1, "Areas"); case 7: return newstruct cs2func_script_1009_struct(0, "Other"); case 8: return newstruct cs2func_script_1009_struct(1, "Minigames"); case 9: return newstruct cs2func_script_1009_struct(0, "Dungeoneering"); case 10: return newstruct cs2func_script_1009_struct(0, "Milestones"); } return newstruct cs2func_script_1009_struct(-1, ""); }