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cs2func_script_1021_struct(1,1,0) script_1021(int arg0) {
switch (arg0) {
case 0:
return newstruct cs2func_script_1021_struct(0, "Smelting");
case 1:
return newstruct cs2func_script_1021_struct(0, "Bronze");
case 2:
return newstruct cs2func_script_1021_struct(1, "Blurite");
case 3:
return newstruct cs2func_script_1021_struct(0, "Iron");
case 4:
return newstruct cs2func_script_1021_struct(0, "Steel");
case 5:
return newstruct cs2func_script_1021_struct(0, "Mithril");
case 6:
return newstruct cs2func_script_1021_struct(0, "Adamantite");
case 7:
return newstruct cs2func_script_1021_struct(0, "Rune");
case 8:
return newstruct cs2func_script_1021_struct(1, "Gold");
case 9:
return newstruct cs2func_script_1021_struct(1, "Elemental");
case 10:
return newstruct cs2func_script_1021_struct(1, "Bane");
case 11:
return newstruct cs2func_script_1021_struct(0, "Artisan Workshop");
case 12:
return newstruct cs2func_script_1021_struct(0, "Other");
case 13:
return newstruct cs2func_script_1021_struct(1, "Minigames");
case 14:
return newstruct cs2func_script_1021_struct(0, "Dungeoneering");
case 15:
return newstruct cs2func_script_1021_struct(0, "Milestones");
}
return newstruct cs2func_script_1021_struct(-1, "");
}