339 lines
33 KiB
Plaintext

cs2func_script_3355_struct(2,2,0) script_3355(int arg0,int arg1) {
switch (arg0) {
flow_1:
case 0:
switch (arg1) {
case 0:
return newstruct cs2func_script_3355_struct(1, 18619, "Gluttonous behemoth", "You can now fight " + "<col=000080>" + "gluttonous behemoths" + "</col>" + " in Daemonheim.");
case 1:
return newstruct cs2func_script_3355_struct(1, 18617, "Astea Frostweb", "You can now fight " + "<col=000080>" + "Astea Frostweb" + "</col>" + " in Daemonheim.");
case 2:
return newstruct cs2func_script_3355_struct(1, 18625, "Icy Bones", "You can now fight " + "<col=000080>" + "Icy Bones" + "</col>" + " in Daemonheim.");
case 3:
return newstruct cs2func_script_3355_struct(5, 18628, "Luminescent icefiend", "You can now fight " + "<col=000080>" + "luminescent icefiends" + "</col>" + " in Daemonheim.");
case 4:
return newstruct cs2func_script_3355_struct(11, 18621, "Plane-freezer Lakhrahnaz", "You can now fight " + "<col=000080>" + "Plane-freezer Lakhrahnaz" + "</col>" + " in Daemonheim.");
case 5:
return newstruct cs2func_script_3355_struct(17, 18623, "To'Kash the Bloodchiller", "You can now fight " + "<col=000080>" + "To'Kash the Bloodchiller" + "</col>" + " in Daemonheim.");
case 6:
return newstruct cs2func_script_3355_struct(23, 18618, "Skeletal Horde", "You can now fight " + "<col=000080>" + "skeletal hordes" + "</col>" + " in Daemonheim.");
case 7:
return newstruct cs2func_script_3355_struct(23, 18624, "Hobgoblin Geomancer", "You can now fight the " + "<col=000080>" + "Geomancer Shaman" + "</col>" + " in Daemonheim.");
case 8:
return newstruct cs2func_script_3355_struct(23, 19699, "Bulwark beast", "You can now fight " + "<col=000080>" + "bulwark beasts" + "</col>" + " in Daemonheim.");
case 9:
return newstruct cs2func_script_3355_struct(29, 18632, "Unholy cursebearer", "You can now fight " + "<col=000080>" + "unholy cursebearers" + "</col>" + " in Daemonheim.");
case 10:
return newstruct cs2func_script_3355_struct(35, 18622, "Rammernaut", "You can now fight " + "<col=000080>" + "rammernauts" + "</col>" + " in Daemonheim.");
case 11:
return newstruct cs2func_script_3355_struct(35, 18633, "Stomp", "You can now fight " + "<col=000080>" + "stomps" + "</col>" + " in Daemonheim.");
case 12:
return newstruct cs2func_script_3355_struct(35, 19697, "Har'Lakk the Riftsplitter", "You can now fight " + "<col=000080>" + "Har'Lakk the Riftsplitter" + "</col>" + " in Daemonheim.");
case 13:
return newstruct cs2func_script_3355_struct(39, 18627, "Lexicus Runewright", "You can now fight " + "<col=000080>" + "Lexicus Runewright" + "</col>" + " in Daemonheim.");
case 14:
return newstruct cs2func_script_3355_struct(45, 18630, "Sagittare", "You can now fight " + "<col=000080>" + "sagittares" + "</col>" + " in Daemonheim.");
case 15:
return newstruct cs2func_script_3355_struct(51, 18631, "Night-gazer Khighorahk", "You can now fight " + "<col=000080>" + "Night-gazer Khighorahk" + "</col>" + " in Daemonheim.");
case 16:
return newstruct cs2func_script_3355_struct(59, 18626, "Shadow-forger Ihlakhizan", "You can now fight " + "<col=000080>" + "Shadow-forger Ihlakhizan" + "</col>" + " in Daemonheim.");
case 17:
return newstruct cs2func_script_3355_struct(65, 19696, "Bal'Lak the Pummeller", "You can now fight " + "<col=000080>" + "Bal'Lak the Pummeller" + "</col>" + " in Daemonheim.");
case 18:
return newstruct cs2func_script_3355_struct(71, 19694, "Members: Skeletal trio", "Members can now fight the " + "<col=000080>" + "skeletal trio" + "</col>" + " in Daemonheim.");
case 19:
return newstruct cs2func_script_3355_struct(71, 19695, "Members: Runebound behemoth", "Members can now fight " + "<col=000080>" + "runebound behemoths" + "</col>" + " in Daemonheim.");
case 20:
return newstruct cs2func_script_3355_struct(71, 19692, "Members: Gravecreeper", "Members can now fight " + "<col=000080>" + "Grave Creeper" + "</col>" + " in Daemonheim.");
case 21:
return newstruct cs2func_script_3355_struct(77, 19691, "Members: Necrolord", "Members can now fight " + "<col=000080>" + "necrolords" + "</col>" + " in Daemonheim.");
case 22:
return newstruct cs2func_script_3355_struct(83, 19693, "Members: Flesh-spoiler Haasghenahk", "Members can now fight " + "<col=000080>" + "Flesh-spoiler Haasghenahk" + "</col>" + " in Daemonheim.");
case 23:
return newstruct cs2func_script_3355_struct(89, 19698, "Members: Yk'Lagor the Thunderous", "Members can now fight " + "<col=000080>" + "Yk'Lagor the Thunderous" + "</col>" + " in Daemonheim.");
case 24:
return newstruct cs2func_script_3355_struct(95, 19885, "Members: Blink", "Members can now fight " + "<col=000080>" + "Blink" + "</col>" + " in Daemonheim.");
case 25:
return newstruct cs2func_script_3355_struct(95, 19883, "Members: Warped gulega", "Members can now fight " + "<col=000080>" + "warped gulega" + "</col>" + " in Daemonheim.");
case 26:
return newstruct cs2func_script_3355_struct(95, 19884, "Members: Dreadnaut", "Members can now fight " + "<col=000080>" + "dreadnauts" + "</col>" + " in Daemonheim.");
case 27:
return newstruct cs2func_script_3355_struct(101, 19882, "Members: Hope devourer", "Members can now fight " + "<col=000080>" + "hope devourers" + "</col>" + " in Daemonheim.");
case 28:
return newstruct cs2func_script_3355_struct(107, 19881, "Members: World-gorger Shukarhazh", "Members can now fight " + "<col=000080>" + "World-gorger Shukarhazh" + "</col>" + " in Daemonheim.");
case 29:
return newstruct cs2func_script_3355_struct(113, 19880, "Members: Kal'Ger the Warmonger", "Members can now fight " + "<col=000080>" + "Kal'Ger the Warmonger" + "</col>" + " in Daemonheim.");
}
break;
case 1:
switch (arg1) {
case 0:
return newstruct cs2func_script_3355_struct(1, 18579, "Floor 1", "You can now access floor " + "<col=000080>" + "1" + "</col>" + " of Daemonheim.");
case 1:
return newstruct cs2func_script_3355_struct(3, 18579, "Floor 2", "You can now access floor " + "<col=000080>" + "2" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 2:
return newstruct cs2func_script_3355_struct(5, 18579, "Floor 3", "You can now access floor " + "<col=000080>" + "3" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 3:
return newstruct cs2func_script_3355_struct(7, 18579, "Floor 4", "You can now access floor " + "<col=000080>" + "4" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 4:
return newstruct cs2func_script_3355_struct(9, 18579, "Floor 5", "You can now access floor " + "<col=000080>" + "5" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 5:
return newstruct cs2func_script_3355_struct(11, 18579, "Floor 6", "You can now access floor " + "<col=000080>" + "6" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 6:
return newstruct cs2func_script_3355_struct(13, 18579, "Floor 7", "You can now access floor " + "<col=000080>" + "7" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 7:
return newstruct cs2func_script_3355_struct(15, 18579, "Floor 8", "You can now access floor " + "<col=000080>" + "8" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 8:
return newstruct cs2func_script_3355_struct(17, 18579, "Floor 9", "You can now access floor " + "<col=000080>" + "9" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 9:
return newstruct cs2func_script_3355_struct(19, 18579, "Floor 10", "You can now access floor " + "<col=000080>" + "10" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 10:
return newstruct cs2func_script_3355_struct(21, 18579, "Floor 11", "You can now access floor " + "<col=000080>" + "11" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 11:
return newstruct cs2func_script_3355_struct(23, 18578, "Floor 12", "You can now access floor " + "<col=000080>" + "12" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 12:
return newstruct cs2func_script_3355_struct(25, 18578, "Floor 13", "You can now access floor " + "<col=000080>" + "13" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 13:
return newstruct cs2func_script_3355_struct(27, 18578, "Floor 14", "You can now access floor " + "<col=000080>" + "14" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 14:
return newstruct cs2func_script_3355_struct(29, 18578, "Floor 15", "You can now access floor " + "<col=000080>" + "15" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 15:
return newstruct cs2func_script_3355_struct(31, 18578, "Floor 16", "You can now access floor " + "<col=000080>" + "16" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 16:
return newstruct cs2func_script_3355_struct(33, 18578, "Floor 17", "You can now access floor " + "<col=000080>" + "17" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 17:
return newstruct cs2func_script_3355_struct(35, 18577, "Floor 18", "You can now access floor " + "<col=000080>" + "18" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 18:
return newstruct cs2func_script_3355_struct(37, 18577, "Floor 19", "You can now access floor " + "<col=000080>" + "19" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 19:
return newstruct cs2func_script_3355_struct(39, 18577, "Floor 20", "You can now access floor " + "<col=000080>" + "20" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 20:
return newstruct cs2func_script_3355_struct(41, 18577, "Floor 21", "You can now access floor " + "<col=000080>" + "21" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 21:
return newstruct cs2func_script_3355_struct(43, 18577, "Floor 22", "You can now access floor " + "<col=000080>" + "22" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 22:
return newstruct cs2func_script_3355_struct(45, 18577, "Floor 23", "You can now access floor " + "<col=000080>" + "23" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 23:
return newstruct cs2func_script_3355_struct(47, 18577, "Floor 24", "You can now access floor " + "<col=000080>" + "24" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 24:
return newstruct cs2func_script_3355_struct(49, 18577, "Floor 25", "You can now access floor " + "<col=000080>" + "25" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 25:
return newstruct cs2func_script_3355_struct(51, 18577, "Floor 26", "You can now access floor " + "<col=000080>" + "26" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 26:
return newstruct cs2func_script_3355_struct(53, 18577, "Floor 27", "You can now access floor " + "<col=000080>" + "27" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 27:
return newstruct cs2func_script_3355_struct(55, 18577, "Floor 28", "You can now access floor " + "<col=000080>" + "28" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 28:
return newstruct cs2func_script_3355_struct(57, 18577, "Floor 29", "You can now access floor " + "<col=000080>" + "29" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 29:
return newstruct cs2func_script_3355_struct(59, 18578, "Floor 30", "You can now access floor " + "<col=000080>" + "30" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 30:
return newstruct cs2func_script_3355_struct(61, 18578, "Floor 31", "You can now access floor " + "<col=000080>" + "31" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 31:
return newstruct cs2func_script_3355_struct(63, 18578, "Floor 32", "You can now access floor " + "<col=000080>" + "32" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 32:
return newstruct cs2func_script_3355_struct(65, 18578, "Floor 33", "You can now access floor " + "<col=000080>" + "33" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 33:
return newstruct cs2func_script_3355_struct(67, 18578, "Floor 34", "You can now access floor " + "<col=000080>" + "34" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 34:
return newstruct cs2func_script_3355_struct(69, 18578, "Floor 35", "You can now access floor " + "<col=000080>" + "35" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 35:
return newstruct cs2func_script_3355_struct(71, 19690, "Members: Floor 36", "Members can now access floor " + "<col=000080>" + "36" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 36:
return newstruct cs2func_script_3355_struct(73, 19690, "Members: Floor 37", "Members can now access floor " + "<col=000080>" + "37" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 37:
return newstruct cs2func_script_3355_struct(75, 19690, "Members: Floor 38", "Members can now access floor " + "<col=000080>" + "38" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 38:
return newstruct cs2func_script_3355_struct(77, 19690, "Members: Floor 39", "Members can now access floor " + "<col=000080>" + "39" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 39:
return newstruct cs2func_script_3355_struct(79, 19690, "Members: Floor 40", "Members can now access floor " + "<col=000080>" + "40" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 40:
return newstruct cs2func_script_3355_struct(81, 19690, "Members: Floor 41", "Members can now access floor " + "<col=000080>" + "41" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 41:
return newstruct cs2func_script_3355_struct(83, 19690, "Members: Floor 42", "Members can now access floor " + "<col=000080>" + "42" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 42:
return newstruct cs2func_script_3355_struct(85, 19690, "Members: Floor 43", "Members can now access floor " + "<col=000080>" + "43" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 43:
return newstruct cs2func_script_3355_struct(87, 19690, "Members: Floor 44", "Members can now access floor " + "<col=000080>" + "44" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 44:
return newstruct cs2func_script_3355_struct(89, 19690, "Members: Floor 45", "Members can now access floor " + "<col=000080>" + "45" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 45:
return newstruct cs2func_script_3355_struct(91, 19690, "Members: Floor 46", "Members can now access floor " + "<col=000080>" + "46" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 46:
return newstruct cs2func_script_3355_struct(93, 19690, "Members: Floor 47", "Members can now access floor " + "<col=000080>" + "47" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 47:
return newstruct cs2func_script_3355_struct(95, 19896, "Members: Floor 48", "Members can now access floor " + "<col=000080>" + "48" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 48:
return newstruct cs2func_script_3355_struct(97, 19896, "Members: Floor 49", "Members can now access floor " + "<col=000080>" + "49" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 49:
return newstruct cs2func_script_3355_struct(99, 19896, "Members: Floor 50", "Members can now access floor " + "<col=000080>" + "50" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 50:
return newstruct cs2func_script_3355_struct(101, 19896, "Members: Floor 51", "Members can now access floor " + "<col=000080>" + "51" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 51:
return newstruct cs2func_script_3355_struct(103, 19896, "Members: Floor 52", "Members can now access floor " + "<col=000080>" + "52" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 52:
return newstruct cs2func_script_3355_struct(105, 19896, "Members: Floor 53", "Members can now access floor " + "<col=000080>" + "53" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 53:
return newstruct cs2func_script_3355_struct(107, 19896, "Members: Floor 54", "Members can now access floor " + "<col=000080>" + "54" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 54:
return newstruct cs2func_script_3355_struct(109, 19896, "Members: Floor 55", "Members can now access floor " + "<col=000080>" + "55" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 55:
return newstruct cs2func_script_3355_struct(111, 19896, "Members: Floor 56", "Members can now access floor " + "<col=000080>" + "56" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 56:
return newstruct cs2func_script_3355_struct(113, 19896, "Members: Floor 57", "Members can now access floor " + "<col=000080>" + "57" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 57:
return newstruct cs2func_script_3355_struct(115, 19896, "Members: Floor 58", "Members can now access floor " + "<col=000080>" + "58" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 58:
return newstruct cs2func_script_3355_struct(117, 19896, "Members: Floor 59", "Members can now access floor " + "<col=000080>" + "59" + "</col>" + " of Daemonheim (once the previous floors are complete).");
case 59:
return newstruct cs2func_script_3355_struct(119, 19896, "Members: Floor 60", "Members can now access floor " + "<col=000080>" + "60" + "</col>" + " of Daemonheim (once the previous floors are complete).");
}
break;
case 2:
switch (arg1) {
case 0:
return newstruct cs2func_script_3355_struct(1, 16405, "Bind one item", "You can now bind " + "<col=000080>" + "one item" + "</col>" + " within Daemonheim.");
case 1:
return newstruct cs2func_script_3355_struct(1, 16405, "Bind rune or ammo item", "You can now bind " + "<col=000080>" + "up to 125 of one type of rune or ammunition" + "</col>" + " within Daemonheim.");
case 2:
return newstruct cs2func_script_3355_struct(50, 16415, "Bind two items", "You can now bind " + "<col=000080>" + "two items" + "</col>" + " within Daemonheim.");
case 3:
return newstruct cs2func_script_3355_struct(100, 16423, "Bind three items", "You can now bind " + "<col=000080>" + "three items" + "</col>" + " within Daemonheim.");
case 4:
return newstruct cs2func_script_3355_struct(120, 16425, "Bind four items", "You can now bind " + "<col=000080>" + "four items" + "</col>" + " within Daemonheim.");
}
break;
case 3:
switch (arg1) {
case 0:
return newstruct cs2func_script_3355_struct(21, 18337, "Members: Bonecrusher" + "<br>" + " (with 21 Prayer)", "Members can now use " + "<col=000080>" + "bonecrushers" + "</col>" + ". (They also need level 21 Prayer.)");
case 1:
return newstruct cs2func_script_3355_struct(21, 19675, "Members: Herbicide" + "<br>" + " (with 21 Herblore)", "Members can now use " + "<col=000080>" + "herbicide" + "</col>" + ". (They also need level 21 Herblore.)");
case 2:
return newstruct cs2func_script_3355_struct(25, 18338, "Gem bag" + "<br>" + " (with 25 Crafting)", "You can now use " + "<col=000080>" + "gem bags" + "</col>" + ". (You also need level 25 Crafting.)");
case 3:
return newstruct cs2func_script_3355_struct(25, 18336, "Members: Scroll of life" + "<br>" + " (with 25 Farming)", "Members can now use the " + "<col=000080>" + "scroll of life" + "</col>" + ". (They also need level 25 Farming.)");
case 4:
return newstruct cs2func_script_3355_struct(30, 18333, "Arcane pulse necklace" + "<br>" + " (with 30 Magic)", "You can now wear " + "<col=000080>" + "arcane pulse necklaces" + "</col>" + ". (You also need level 30 Magic.)");
case 5:
return newstruct cs2func_script_3355_struct(30, 19671, "Magical blastbox" + "<br>" + " (with 30 Magic and 30 Runecrafting)", "You can now use " + "<col=000080>" + "magical blastboxes" + "</col>" + ". (You also need level 30 Magic and 30 Runecrafting.)");
case 6:
return newstruct cs2func_script_3355_struct(30, 19886, "Twisted bird skull necklace" + "<br>" + " (with 30 Prayer)", "You can now wear " + "<col=000080>" + "twisted bird skull necklaces" + "</col>" + ". (You also need level 30 Prayer.)");
case 7:
return newstruct cs2func_script_3355_struct(35, 18339, "Coal bag" + "<br>" + " (with 35 Mining)", "You can now use " + "<col=000080>" + "coal bags" + "</col>" + ". (You also need level 35 Mining.)");
case 8:
return newstruct cs2func_script_3355_struct(45, 18330, "Longbow sight" + "<br>" + " (with 45 Ranged)", "You can now use " + "<col=000080>" + "longbow sights" + "</col>" + ". (You also need level 45 Ranged.)");
case 9:
return newstruct cs2func_script_3355_struct(45, 18367, "Gravite longsword" + "<br>" + " (with 45 Attack)", "You can now wield " + "<col=000080>" + "gravite longswords" + "</col>" + ". (You also need level 45 Attack.)");
case 10:
return newstruct cs2func_script_3355_struct(45, 18365, "Gravite rapier" + "<br>" + " (with 45 Attack)", "You can now wield " + "<col=000080>" + "gravite rapiers" + "</col>" + ". (You also need level 45 Attack.)");
case 11:
return newstruct cs2func_script_3355_struct(45, 18373, "Gravite shortbow" + "<br>" + " Ammo: Arrows up to rune" + "<br>" + " (with 45 Ranged)", "You can now wield " + "<col=000080>" + "gravite shortbows" + "</col>" + ". (You also need level 45 Ranged.)");
case 12:
return newstruct cs2func_script_3355_struct(45, 18371, "Gravite staff" + "<br>" + " (with 45 Magic)", "You can now wield " + "<col=000080>" + "gravite staves" + "</col>" + ". (You also need level 45 Magic.)");
case 13:
return newstruct cs2func_script_3355_struct(45, 18369, "Gravite two-handed sword" + "<br>" + " (with 45 Attack)", "You can now wield " + "<col=000080>" + "gravite two-handed swords" + "</col>" + ". (You also need level 45 Attack.)");
case 14:
return newstruct cs2func_script_3355_struct(45, 18342, "Law staff" + "<br>" + " (with 40 Attack and 45 Magic)", "You can now use " + "<col=000080>" + "law staves" + "</col>" + ". (You also need level 40 Attack and level 45 Magic.)");
case 15:
return newstruct cs2func_script_3355_struct(48, 18346, "Tome of frost" + "<br>" + " (with 48 Magic)", "You can now use " + "<col=000080>" + "tomes of frost" + "</col>" + ". (You also need level 48 Magic.)");
case 16:
return newstruct cs2func_script_3355_struct(48, 19892, "Amulet of zealots" + "<br>" + " (with 48 Prayer)", "You now have the Dungeoneering level required to wear " + "<col=000080>" + "Amulets of hopelessness" + "</col>" + ". (You also need level 48 Prayer.)");
case 17:
return newstruct cs2func_script_3355_struct(49, 19890, "Members: Wasteless Herblore" + "<br>" + " (with 49 Herblore)", "Members can now learn the " + "<col=000080>" + "wasteless herblore" + "</col>" + " ability (you also need 49 Herblore.)");
case 18:
return newstruct cs2func_script_3355_struct(50, 18334, "Arcane blast necklace" + "<br>" + " (with 50 Magic)", "You can now wear " + "<col=000080>" + "arcane blast necklaces" + "</col>" + ". (You also need level 50 Magic.)");
case 19:
return newstruct cs2func_script_3355_struct(50, 19893, "Members: Spirit cape" + "<br>" + " (with 50 Defence and 50 Summoning)", "Members can now wear " + "<col=000080>" + "spirit capes" + "</col>" + " (You also need level 50 Defence and 50 Summoning.)");
case 20:
return newstruct cs2func_script_3355_struct(53, 18341, "Nature staff" + "<br>" + " (with 40 Attack and 53 Magic)", "You can now use " + "<col=000080>" + "nature staves" + "</col>" + ". (You also need level 40 Attack and level 53 Magic.)");
case 21:
return newstruct cs2func_script_3355_struct(55, 19670, "Scroll of efficiency" + "<br>" + " (with 55 Smithing)", "You can now use " + "<col=000080>" + "scrolls of efficiency" + "</col>" + ". (You also need level 55 Smithing.)");
case 22:
return newstruct cs2func_script_3355_struct(60, 18340, "Members: Anti-poison totem" + "<br>" + " (with 60 Defence and 70 Herblore)", "Members can now wield " + "<col=000080>" + "anti-poison totems" + "</col>" + ". (They also need level 60 Defence and level 70 Herblore.)");
case 23:
return newstruct cs2func_script_3355_struct(60, 19887, "Members: Split dragon tooth necklace" + "<br>" + " (with 60 Prayer)", "Members now have the Dungeoneering level required to wear " + "<col=000080>" + "Split dragon tooth necklaces" + "</col>" + ". (They also need level 60 Prayer.)");
case 24:
return newstruct cs2func_script_3355_struct(62, 19669, "Members: Ring of vigour" + "<br>" + " (with 62 Attack)", "Members can now wear " + "<col=000080>" + "rings of vigour" + "</col>" + ". (They also need level 62 Attack.)");
case 25:
return newstruct cs2func_script_3355_struct(65, 18343, "Members: Rapid Renewal" + "<br>" + " (with 65 Prayer)", "Members can now use the " + "<col=000080>" + "Rapid Renewal" + "</col>" + " prayer (bought from Daemonheim). (They also need level 65 Prayer.)");
case 26:
return newstruct cs2func_script_3355_struct(70, 18335, "Members: Arcane stream necklace" + "<br>" + " (with 70 Magic)", "Members can now wear " + "<col=000080>" + "arcane stream necklaces" + "</col>" + ". (They also need level 70 Magic.)");
case 27:
return newstruct cs2func_script_3355_struct(70, 19889, "Members: Celestial surgebox" + "<br>" + " (with 70 Magic and 70 Runecrafting)", "Members can now use " + "<col=000080>" + "celestial surgeboxes" + "</col>" + ". (They also need level 70 Magic and level 70 Runecrafting.)");
case 28:
return newstruct cs2func_script_3355_struct(73, 18347, "Members: Mercenary's gloves" + "<br>" + " (with 73 Ranged)", "Members can now wear " + "<col=000080>" + "mercenary's gloves" + "</col>" + ". (They also need level 73 Ranged.)");
case 29:
return newstruct cs2func_script_3355_struct(74, 18839, "Members: Rigour" + "<br>" + " (with 74 Prayer)", "Members can now use the " + "<col=000080>" + "Rigour" + "</col>" + " prayer (bought from Daemonheim). (They also need level 74 Prayer.)");
case 30:
return newstruct cs2func_script_3355_struct(77, 18344, "Members: Augury" + "<br>" + " (with 77 Prayer)", "Members can now use the " + "<col=000080>" + "Augury" + "</col>" + " prayer (bought from Daemonheim). (They also need level 77 Prayer.)");
case 31:
return newstruct cs2func_script_3355_struct(80, 18358, "Members: Chaotic crossbow" + "<br>" + " Ammo: Bolts up to rune" + "<br>" + " (with 80 Ranged)", "Members can now wield " + "<col=000080>" + "chaotic crossbows" + "</col>" + ". (They also need level 80 Ranged.)");
case 32:
return newstruct cs2func_script_3355_struct(80, 18359, "Members: Chaotic kiteshield" + "<br>" + " (with 80 Defence)", "Members can now wield " + "<col=000080>" + "chaotic kiteshields" + "</col>" + ". (They also need level 80 Defence.)");
case 33:
return newstruct cs2func_script_3355_struct(80, 18351, "Members: Chaotic longsword" + "<br>" + " (with 80 Attack)", "Members can now wield " + "<col=000080>" + "chaotic longswords" + "</col>" + ". (They also need level 80 Attack.)");
case 34:
return newstruct cs2func_script_3355_struct(80, 18353, "Members: Chaotic maul" + "<br>" + " (with 80 Attack)", "Members can now wield " + "<col=000080>" + "chaotic mauls" + "</col>" + ". (They also need level 80 Attack.)");
case 35:
return newstruct cs2func_script_3355_struct(80, 18349, "Members: Chaotic rapier" + "<br>" + " (with 80 Attack)", "Members can now wield " + "<col=000080>" + "chaotic rapiers" + "</col>" + ". (They also need level 80 Attack.)");
case 36:
return newstruct cs2func_script_3355_struct(80, 18355, "Members: Chaotic staff" + "<br>" + " (with 80 Magic)", "Members can now wield " + "<col=000080>" + "chaotic staves" + "</col>" + ". (They also need level 80 Magic.)");
case 37:
return newstruct cs2func_script_3355_struct(80, 18361, "Members: Eagle-eye kiteshield" + "<br>" + " (with 80 Defence)", "Members can now wield " + "<col=000080>" + "eagle-eye kiteshields" + "</col>" + ". (They also need level 80 Defence.)");
case 38:
return newstruct cs2func_script_3355_struct(80, 18363, "Members: Farseer kiteshield" + "<br>" + " (with 80 Defence)", "Members can now wield " + "<col=000080>" + "farseer kiteshields" + "</col>" + ". (They also need level 80 Defence.)");
case 39:
return newstruct cs2func_script_3355_struct(80, 19894, "Members: Seeker pet" + "<br>" + " (with 80 Summoning)", "Members can now raise " + "<col=000080>" + "Seekers" + "</col>" + ". (They also need level 80 Summoning.)");
case 40:
return newstruct cs2func_script_3355_struct(90, 19888, "Members: Demon horn necklace" + "<br>" + " (with 90 Prayer)", "Members now have the Dungeoneering level required to wear " + "<col=000080>" + "Demon horn necklaces" + "</col>" + ". (They also need level 90 Prayer.)");
}
break;
case 4:
switch (arg1) {
case 0:
return newstruct cs2func_script_3355_struct(10, 562, "Members: Edgeville Dungeon chaos druids", "Members can now pass the mysterious entrance in Edgeville Dungeon to reach the chaos druids.");
case 1:
return newstruct cs2func_script_3355_struct(15, 453, "Dwarven Mine hidden mine", "You can now pass the mysterious entrance in the Dwarven Mine to reach the hidden mine.");
case 2:
return newstruct cs2func_script_3355_struct(20, 532, "Edgeville Dungeon hill giants", "You can now pass the mysterious entrance in Edgeville Dungeon to reach the hill giants.");
case 3:
return newstruct cs2func_script_3355_struct(25, 9952, "Karamja Volcano lesser demons", "You can now pass the mysterious entrance in Karamja Volcano to reach the lesser demons.");
case 4:
return newstruct cs2func_script_3355_struct(30, 1517, "Daemonheim woodcutting island", "You can now pass the mysterious entrance in Daemonheim to reach the woodcutting island.");
case 5:
return newstruct cs2func_script_3355_struct(35, 554, "Members: Waterfall fire giants", "Members can now pass the Baxtorian Waterfall mysterious entrance to reach the fire giants.");
case 6:
return newstruct cs2func_script_3355_struct(45, 451, "Mining Guild hidden mine", "You can now pass the mysterious entrance in the Mining Guild to reach the hidden mine.");
case 7:
return newstruct cs2func_script_3355_struct(55, 8137, "Members: Taverley hellhounds", "Members can now pass the mysterious entrance in Taverley Dungeon to reach the hellhounds.");
case 8:
return newstruct cs2func_script_3355_struct(60, 1751, "Members: Taverley blue dragons", "Members can now pass the mysterious entrance in Taverley Dungeon to reach the blue dragons.");
case 9:
return newstruct cs2func_script_3355_struct(65, 8179, "Members: Varrock moss giants", "Members can now pass the mysterious entrance in Varrock Sewers to reach the moss giants.");
case 10:
return newstruct cs2func_script_3355_struct(70, 592, "Members: Chaos Tunnels black demons", "Members can now pass the mysterious entrance in the Chaos Tunnels to reach the black demons.");
case 11:
return newstruct cs2func_script_3355_struct(75, 11254, "Members: Al Kharid hidden mine", "Members can now pass the mysterious entrance in Al Kharid scorpion pit to reach the hidden mine.");
case 12:
return newstruct cs2func_script_3355_struct(80, 8142, "Members: Brimhaven metal dragons", "Members can now pass the mysterious entrance in Brimhaven Dungeon to reach the metal dragons.");
case 13:
return newstruct cs2func_script_3355_struct(85, 18796, "Members: Ice Dungeon frost dragons", "Members can now pass the mysterious entrance in the Asgarnian Ice Dungeon to reach the frost dragons.");
}
break;
case 5:
SWITCH (arg1) {
case 0:
GOTO flow_162
case 1:
GOTO flow_163
}
break;
flow_162:
return newstruct cs2func_script_3355_struct(99, 18508, "Skill Mastery", "You have achieved " + "<col=000080>" + "level 99" + "</col>" + " in the " + "<col=000080>" + "Dungeoneering" + "</col>" + " skill." + "<br>" + "What are you waiting for? Keep going!");
flow_163:
return newstruct cs2func_script_3355_struct(120, 18509, "True Skill Mastery", "You have achieved " + "<col=000080>" + "level 120" + "</col>" + " in the " + "<col=000080>" + "Dungeoneering" + "</col>" + " skill." + "<br>" + "This is the highest level for this skill: for real, this time!");
}
return newstruct cs2func_script_3355_struct(0, -1, "", "");
}