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cs2func_script_1005_struct(1,1,0) script_1005(int arg0) {
switch (arg0) {
case 0:
return newstruct cs2func_script_1005_struct(1, "Traps");
case 1:
return newstruct cs2func_script_1005_struct(1, "Tracking");
case 2:
return newstruct cs2func_script_1005_struct(1, "Birds");
case 3:
return newstruct cs2func_script_1005_struct(1, "Butterfly net");
case 4:
return newstruct cs2func_script_1005_struct(1, "Deadfall");
case 5:
return newstruct cs2func_script_1005_struct(1, "Box trap");
case 6:
return newstruct cs2func_script_1005_struct(1, "Net trap");
case 7:
return newstruct cs2func_script_1005_struct(1, "Pitfalls");
case 8:
return newstruct cs2func_script_1005_struct(1, "Falconry");
case 9:
return newstruct cs2func_script_1005_struct(1, "Imp box");
case 10:
return newstruct cs2func_script_1005_struct(1, "Other");
case 11:
return newstruct cs2func_script_1005_struct(1, "Clothing");
case 12:
return newstruct cs2func_script_1005_struct(1, "Barehanded");
case 13:
return newstruct cs2func_script_1005_struct(1, "Minigames");
case 14:
return newstruct cs2func_script_1005_struct(1, "Dungeoneering");
case 15:
return newstruct cs2func_script_1005_struct(1, "Milestones");
}
return newstruct cs2func_script_1005_struct(-1, "");
}