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cs2func_script_981_struct(1,1,0) script_981(int arg0) {
switch (arg0) {
case 0:
return newstruct cs2func_script_981_struct(0, "Bronze");
case 1:
return newstruct cs2func_script_981_struct(0, "Iron");
case 2:
return newstruct cs2func_script_981_struct(0, "Steel");
case 3:
return newstruct cs2func_script_981_struct(0, "Black");
case 4:
return newstruct cs2func_script_981_struct(1, "White");
case 5:
return newstruct cs2func_script_981_struct(0, "Mithril");
case 6:
return newstruct cs2func_script_981_struct(0, "Adamant");
case 7:
return newstruct cs2func_script_981_struct(0, "Rune");
case 8:
return newstruct cs2func_script_981_struct(0, "Dragon");
case 9:
return newstruct cs2func_script_981_struct(1, "Barrows");
case 10:
return newstruct cs2func_script_981_struct(0, "Special");
case 11:
return newstruct cs2func_script_981_struct(1, "Salamanders");
case 12:
return newstruct cs2func_script_981_struct(1, "Minigames");
case 13:
return newstruct cs2func_script_981_struct(0, "Dungeoneering");
case 14:
return newstruct cs2func_script_981_struct(0, "Milestones");
}
return newstruct cs2func_script_981_struct(-1, "");
}