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cs2func_script_985_struct(1,1,0) script_985(int arg0) {
switch (arg0) {
case 0:
return newstruct cs2func_script_985_struct(0, "Firemaking");
case 1:
return newstruct cs2func_script_985_struct(1, "Barbarian fires");
case 2:
return newstruct cs2func_script_985_struct(1, "Pyre ships");
case 3:
return newstruct cs2func_script_985_struct(0, "Equipment");
case 4:
return newstruct cs2func_script_985_struct(1, "Beacons");
case 5:
return newstruct cs2func_script_985_struct(0, "Other");
case 6:
return newstruct cs2func_script_985_struct(1, "Minigames");
case 7:
return newstruct cs2func_script_985_struct(0, "Dungeoneering");
case 8:
return newstruct cs2func_script_985_struct(0, "Milestones");
}
return newstruct cs2func_script_985_struct(-1, "");
}