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cs2func_script_12_struct(1,1,0) script_12(int arg0) {
switch (arg0) {
case 1:
return newstruct cs2func_script_12_struct(15, "Attack");
case 2:
return newstruct cs2func_script_12_struct(8, "Strength");
case 5:
return newstruct cs2func_script_12_struct(15, "Defence");
case 3:
return newstruct cs2func_script_12_struct(11, "Ranged");
case 7:
return newstruct cs2func_script_12_struct(4, "Prayer");
case 4:
return newstruct cs2func_script_12_struct(11, "Magic");
case 6:
return newstruct cs2func_script_12_struct(3, "Constitution");
case 8:
return newstruct cs2func_script_12_struct(10, "Agility");
case 9:
return newstruct cs2func_script_12_struct(8, "Herblore");
case 10:
return newstruct cs2func_script_12_struct(9, "Thieving");
case 11:
return newstruct cs2func_script_12_struct(13, "Crafting");
case 19:
return newstruct cs2func_script_12_struct(9, "Fletching");
case 13:
return newstruct cs2func_script_12_struct(7, "Mining");
case 14:
return newstruct cs2func_script_12_struct(16, "Smithing");
case 15:
return newstruct cs2func_script_12_struct(8, "Fishing");
case 16:
return newstruct cs2func_script_12_struct(16, "Cooking");
case 17:
return newstruct cs2func_script_12_struct(9, "Firemaking");
case 18:
return newstruct cs2func_script_12_struct(8, "Woodcutting");
case 12:
return newstruct cs2func_script_12_struct(7, "Runecrafting");
case 20:
return newstruct cs2func_script_12_struct(5, "Slayer");
case 21:
return newstruct cs2func_script_12_struct(13, "Farming");
case 22:
return newstruct cs2func_script_12_struct(16, "Construction");
case 23:
return newstruct cs2func_script_12_struct(16, "Hunter");
case 24:
return newstruct cs2func_script_12_struct(8, "Summoning");
case 25:
return newstruct cs2func_script_12_struct(6, "Dungeoneering");
}
return newstruct cs2func_script_12_struct(-1, "");
}