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cs2func_script_2_struct(1,1,0) script_2(int arg0) {
switch (arg0) {
case 0:
return newstruct cs2func_script_2_struct(1, "Rooms");
case 1:
return newstruct cs2func_script_2_struct(1, "Skills");
case 2:
return newstruct cs2func_script_2_struct(1, "Surfaces");
case 3:
return newstruct cs2func_script_2_struct(1, "Storage");
case 4:
return newstruct cs2func_script_2_struct(1, "Decorative");
case 5:
return newstruct cs2func_script_2_struct(1, "Trophies");
case 6:
return newstruct cs2func_script_2_struct(1, "Games & Sport");
case 7:
return newstruct cs2func_script_2_struct(1, "Garden");
case 8:
return newstruct cs2func_script_2_struct(1, "Dungeon");
case 9:
return newstruct cs2func_script_2_struct(1, "Chapel");
case 10:
return newstruct cs2func_script_2_struct(1, "Other");
case 11:
return newstruct cs2func_script_2_struct(1, "Menagerie");
case 12:
return newstruct cs2func_script_2_struct(1, "Servants");
case 13:
return newstruct cs2func_script_2_struct(1, "Minigames");
case 14:
return newstruct cs2func_script_2_struct(1, "Dungeoneering");
case 15:
return newstruct cs2func_script_2_struct(1, "Milestones");
}
return newstruct cs2func_script_2_struct(-1, "");
}