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cs2func_script_1013_struct(1,1,0) script_1013(int arg0) {
switch (arg0) {
case 0:
return newstruct cs2func_script_1013_struct(1, "Allotments");
case 1:
return newstruct cs2func_script_1013_struct(1, "Hops");
case 2:
return newstruct cs2func_script_1013_struct(1, "Trees");
case 3:
return newstruct cs2func_script_1013_struct(1, "Fruit Trees");
case 4:
return newstruct cs2func_script_1013_struct(1, "Bushes");
case 5:
return newstruct cs2func_script_1013_struct(1, "Flowers");
case 6:
return newstruct cs2func_script_1013_struct(1, "Herbs");
case 7:
return newstruct cs2func_script_1013_struct(1, "Special");
case 8:
return newstruct cs2func_script_1013_struct(1, "Equipment");
case 9:
return newstruct cs2func_script_1013_struct(1, "Other");
case 10:
return newstruct cs2func_script_1013_struct(1, "Minigames");
case 11:
return newstruct cs2func_script_1013_struct(1, "Dungeoneering");
case 12:
return newstruct cs2func_script_1013_struct(1, "Milestones");
}
return newstruct cs2func_script_1013_struct(-1, "");
}