79 lines
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void script_2606(int arg0) {
int ivar1;
playSoundEffect(2277, 1, 0);
ivar1 = -1;
switch (globalint_929) {
case 0:
if (globalint_930 != -1) {
ivar1 = getItemIdInSlot(93, globalint_930);
}
break;
case 1:
if (globalint_931 != -1) {
ivar1 = getItemIdInSlot(93, globalint_931);
}
break;
case 2:
if (globalint_932 != -1) {
ivar1 = getItemIdInSlot(93, globalint_932);
}
break;
case 3:
if (globalint_933 != -1) {
ivar1 = getItemIdInSlot(93, globalint_933);
}
break;
case 4:
if (globalint_934 != -1) {
ivar1 = getItemIdInSlot(93, globalint_934);
}
break;
case 5:
if (globalint_935 != -1) {
ivar1 = getItemIdInSlot(93, globalint_935);
}
break;
case 6:
if (globalint_936 != -1) {
ivar1 = getItemIdInSlot(93, globalint_936);
}
break;
case 7:
if (globalint_937 != -1) {
ivar1 = getItemIdInSlot(93, globalint_937);
}
break;
case 8:
if (globalint_938 != -1) {
ivar1 = getItemIdInSlot(93, globalint_938);
}
break;
case 9:
if (globalint_939 != -1) {
ivar1 = getItemIdInSlot(93, globalint_939);
}
}
switch (arg0) {
case 19136631:
if (((boolean)getContainerIntNodeCountIgnoreStacks(93, 803))) {
messageType0("You have no squads that need resupplying.");
} else {
messageType0("You do not have sufficient investment credits to resupply all your squads.");
}
break;
case 19136634:
messageType0("You do not have sufficient investment credits to apply the selected changes.");
break;
case 19136615:
case 19136614:
case 19136623:
case 19136622:
case 19136616:
messageType0("You must resupply this squad first.");
break;
case 19136625:
messageType0("This squad does not need resupplying.");
}
return;
}