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string script_4242(int arg0) {
switch (arg0) {
case 1:
return "You are more likely to hit with your melee attacks." + "<br>" + "<br>";
case 2:
return "You are able to deal more damage with your melee attacks." + "<br>" + "<br>";
case 5:
return "You are less likely to be hit by an enemy's attacks." + "<br>" + "<br>";
case 3:
return "You are more likely to hit with your ranged attacks." + "<br>" + "<br>";
case 7:
return "You are able to sustain your prayers for longer before needing to recharge." + "<br>" + "<br>";
case 4:
return "Your ability to hit with and defend against magical attacks is improved." + "<br>" + "<br>";
case 6:
return "Your maximum lifepoints have been increased by 10." + "<br>" + "<br>";
case 8:
return "Your chance of failing agility shortcuts and obstacles is reduced." + "<br>" + "<br>";
case 10:
return "You are more likely to succeed when picking pockets or locks." + "<br>" + "<br>";
case 13:
return "You are more likely to succeed when attempting to mine ore." + "<br>" + "<br>";
case 15:
return "You are more likely to succeed when attempting to catch a fish." + "<br>" + "<br>";
case 16:
return "Your likelihood of burning food is decreased." + "<br>" + "<br>";
case 17:
return "Your chance of success when lighting a fire is improved." + "<br>" + "<br>";
case 18:
return "You are more likely to succeed when attempting to cut a log." + "<br>" + "<br>";
case 12:
return "Your chance of crafting multiple runes from a single piece of essence is increased." + "<br>" + "<br>";
case 21:
return "Your chance of successfully pruning diseased plants is increased." + "<br>" + "<br>";
case 23:
return "Your chance of successfully trapping creatures is increased." + "<br>" + "<br>";
case 24:
return "You are able to sustain your familiars for longer before needing to recharge." + "<br>" + "<br>";
}
return "";
}