temporarily disabled my least favorite randoms until I can think of something funny to do with them to make them more interesting/less buggy

This commit is contained in:
EmoScape 2025-03-09 16:51:28 -04:00
parent 4edcccee71
commit 265f93fff3

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@ -46,23 +46,23 @@ enum class RandomEvents(val npc: RandomEventNPC, val loot: WeightBasedTable? = n
WeightedItem(Items.TOOTH_HALF_OF_A_KEY_985,1,1,0.1), WeightedItem(Items.TOOTH_HALF_OF_A_KEY_985,1,1,0.1),
WeightedItem(Items.LOOP_HALF_OF_A_KEY_987,1,1,0.1) WeightedItem(Items.LOOP_HALF_OF_A_KEY_987,1,1,0.1)
)), )),
MAZE(npc = MazeNPC()), // MAZE(npc = MazeNPC()),
DRILL_DEMON(npc = SergeantDamienNPC()), DRILL_DEMON(npc = SergeantDamienNPC()),
EVIL_CHICKEN(npc = EvilChickenNPC()), EVIL_CHICKEN(npc = EvilChickenNPC()),
STRANGE_PLANT(npc = StrangePlantNPC()), // STRANGE_PLANT(npc = StrangePlantNPC()),
SWARM(npc = SwarmNPC()), // SWARM(npc = SwarmNPC()),
EVIL_BOB(npc = EvilBobNPC(), skillIds = intArrayOf(Skills.FISHING, Skills.MAGIC)), // EVIL_BOB(npc = EvilBobNPC(), skillIds = intArrayOf(Skills.FISHING, Skills.MAGIC)),
DRUNKEN_DWARF(npc = DrunkenDwarfNPC()), DRUNKEN_DWARF(npc = DrunkenDwarfNPC()),
RICK_TURPENTINE(npc = RickTurpentineNPC(), loot = CERTER.loot), RICK_TURPENTINE(npc = RickTurpentineNPC(), loot = CERTER.loot),
SURPRISE_EXAM(npc = MysteriousOldManNPC(), type = "sexam"), SURPRISE_EXAM(npc = MysteriousOldManNPC(), type = "sexam"),
FREAKY_FORESTER(npc = FreakyForesterNPC(), skillIds = intArrayOf(Skills.WOODCUTTING)), FREAKY_FORESTER(npc = FreakyForesterNPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
PILLORY(npc = PilloryNPC(), skillIds = intArrayOf(Skills.THIEVING)), // PILLORY(npc = PilloryNPC(), skillIds = intArrayOf(Skills.THIEVING)),
TREE_SPIRIT(npc = TreeSpiritRENPC(), skillIds = intArrayOf(Skills.WOODCUTTING)), TREE_SPIRIT(npc = TreeSpiritRENPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
QUIZ_MASTER(npc = QuizMasterNPC()), QUIZ_MASTER(npc = QuizMasterNPC()),
RIVER_TROLL(RiverTrollRENPC(), skillIds = intArrayOf(Skills.FISHING)), RIVER_TROLL(RiverTrollRENPC(), skillIds = intArrayOf(Skills.FISHING)),
ROCK_GOLEM(RockGolemRENPC(), skillIds = intArrayOf(Skills.MINING)), // ROCK_GOLEM(RockGolemRENPC(), skillIds = intArrayOf(Skills.MINING)),
SHADE(ShadeRENPC(), skillIds = intArrayOf(Skills.PRAYER)), SHADE(ShadeRENPC(), skillIds = intArrayOf(Skills.PRAYER)),
ZOMBIE(ZombieRENPC(), skillIds = intArrayOf(Skills.PRAYER)); // ZOMBIE(ZombieRENPC(), skillIds = intArrayOf(Skills.PRAYER));
companion object { companion object {
@JvmField @JvmField