temporarily disabled my least favorite randoms until I can think of something funny to do with them to make them more interesting/less buggy
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@ -46,23 +46,23 @@ enum class RandomEvents(val npc: RandomEventNPC, val loot: WeightBasedTable? = n
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WeightedItem(Items.TOOTH_HALF_OF_A_KEY_985,1,1,0.1),
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WeightedItem(Items.TOOTH_HALF_OF_A_KEY_985,1,1,0.1),
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WeightedItem(Items.LOOP_HALF_OF_A_KEY_987,1,1,0.1)
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WeightedItem(Items.LOOP_HALF_OF_A_KEY_987,1,1,0.1)
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)),
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)),
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MAZE(npc = MazeNPC()),
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// MAZE(npc = MazeNPC()),
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DRILL_DEMON(npc = SergeantDamienNPC()),
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DRILL_DEMON(npc = SergeantDamienNPC()),
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EVIL_CHICKEN(npc = EvilChickenNPC()),
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EVIL_CHICKEN(npc = EvilChickenNPC()),
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STRANGE_PLANT(npc = StrangePlantNPC()),
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// STRANGE_PLANT(npc = StrangePlantNPC()),
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SWARM(npc = SwarmNPC()),
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// SWARM(npc = SwarmNPC()),
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EVIL_BOB(npc = EvilBobNPC(), skillIds = intArrayOf(Skills.FISHING, Skills.MAGIC)),
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// EVIL_BOB(npc = EvilBobNPC(), skillIds = intArrayOf(Skills.FISHING, Skills.MAGIC)),
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DRUNKEN_DWARF(npc = DrunkenDwarfNPC()),
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DRUNKEN_DWARF(npc = DrunkenDwarfNPC()),
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RICK_TURPENTINE(npc = RickTurpentineNPC(), loot = CERTER.loot),
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RICK_TURPENTINE(npc = RickTurpentineNPC(), loot = CERTER.loot),
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SURPRISE_EXAM(npc = MysteriousOldManNPC(), type = "sexam"),
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SURPRISE_EXAM(npc = MysteriousOldManNPC(), type = "sexam"),
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FREAKY_FORESTER(npc = FreakyForesterNPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
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FREAKY_FORESTER(npc = FreakyForesterNPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
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PILLORY(npc = PilloryNPC(), skillIds = intArrayOf(Skills.THIEVING)),
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// PILLORY(npc = PilloryNPC(), skillIds = intArrayOf(Skills.THIEVING)),
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TREE_SPIRIT(npc = TreeSpiritRENPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
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TREE_SPIRIT(npc = TreeSpiritRENPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
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QUIZ_MASTER(npc = QuizMasterNPC()),
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QUIZ_MASTER(npc = QuizMasterNPC()),
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RIVER_TROLL(RiverTrollRENPC(), skillIds = intArrayOf(Skills.FISHING)),
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RIVER_TROLL(RiverTrollRENPC(), skillIds = intArrayOf(Skills.FISHING)),
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ROCK_GOLEM(RockGolemRENPC(), skillIds = intArrayOf(Skills.MINING)),
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// ROCK_GOLEM(RockGolemRENPC(), skillIds = intArrayOf(Skills.MINING)),
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SHADE(ShadeRENPC(), skillIds = intArrayOf(Skills.PRAYER)),
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SHADE(ShadeRENPC(), skillIds = intArrayOf(Skills.PRAYER)),
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ZOMBIE(ZombieRENPC(), skillIds = intArrayOf(Skills.PRAYER));
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// ZOMBIE(ZombieRENPC(), skillIds = intArrayOf(Skills.PRAYER));
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companion object {
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companion object {
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@JvmField
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@JvmField
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