initial bribing of King Roald enabled
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				@ -6,6 +6,7 @@ import core.game.dialogue.FacialExpression
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import core.game.node.entity.npc.NPC
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					import core.game.node.entity.npc.NPC
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import core.game.node.entity.player.Player
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					import core.game.node.entity.player.Player
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import content.region.misthalin.varrock.quest.shieldofarrav.KingRoaldArravDialogue
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					import content.region.misthalin.varrock.quest.shieldofarrav.KingRoaldArravDialogue
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					import content.region.misthalin.varrock.quest.shieldofarrav.KingRoaldBribe
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import content.region.misthalin.varrock.quest.allfiredup.KingRoaldAFUDialogue
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					import content.region.misthalin.varrock.quest.allfiredup.KingRoaldAFUDialogue
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import content.region.misthalin.quest.priestinperil.KingRoaldPIPDialogue
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					import content.region.misthalin.quest.priestinperil.KingRoaldPIPDialogue
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import core.tools.DIALOGUE_INITIAL_OPTIONS_HANDLE
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					import core.tools.DIALOGUE_INITIAL_OPTIONS_HANDLE
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@ -45,6 +46,10 @@ class KingRoaldDialogue(player: Player? = null) : DialoguePlugin(player) {
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            addOption("Shield of Arrav", KingRoaldArravDialogue())
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					            addOption("Shield of Arrav", KingRoaldArravDialogue())
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        }
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					        }
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					        if (!player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isCompleted(player)) {
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					            addOption("Bribe for Shield of Arrav", KingRoaldBribe())
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					        }
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        if(!sendChoices()){
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					        if(!sendChoices()){
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            player("Greetings, your Majesty.")
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					            player("Greetings, your Majesty.")
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        }
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					        }
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@ -0,0 +1,55 @@
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					package content.region.misthalin.varrock.quest.shieldofarrav
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					import core.game.node.item.GroundItemManager
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					import core.game.node.item.Item
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					import core.game.dialogue.DialogueFile
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					import core.tools.START_DIALOGUE
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					import content.data.Quests
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					import core.api.Container
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					import core.api.inInventory
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					import core.api.removeItem
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					import core.game.dialogue.DialoguePlugin
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					import core.game.dialogue.FacialExpression
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					import core.game.node.entity.player.Player
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					import core.plugin.Initializable
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					import core.tools.END_DIALOGUE
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					import org.rs09.consts.Items
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					import org.rs09.consts.NPCs
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					import java.text.SimpleDateFormat
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					import java.time.temporal.ChronoUnit
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					import java.util.*
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					class KingRoaldBribe() : DialogueFile() {
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					    companion object {
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					        const val BRIBE_PRICE = 6000
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					    }
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					    override fun handle(interfaceId: Int, buttonId: Int) {
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					        when (stage) {
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					            START_DIALOGUE -> {
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					                player("I would like to contribute to one of", "your Political Action Committees")
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					                stage = 0
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					            }
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					            0 -> npcl("Which one?").also { stage++ }
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					            1 -> playerl("The Citizens Who Can't Be Bothered To Do Shield of Arrav").also { stage++ }
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					            2 -> npcl(FacialExpression.HALF_THINKING, "I see... that will be 6,000 coins").also { stage++ }
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					            3 -> options("Here you go!", "Nevermind.").also { stage++ }
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					            12 -> when (buttonId) {
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					                1 -> {
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					                    if (inInventory(player!!, 995, BRIBE_PRICE))
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					                        playerl(FacialExpression.FRIENDLY, "Here you go!").also { stage = 20 }
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					                    else
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					                        playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.").also { stage = END_DIALOGUE }
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					                }
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					                2 -> playerl(FacialExpression.FRIENDLY, "On second thought, never mind.").also { stage = END_DIALOGUE }
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					            }
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					            20 -> {
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					                npcl("Thank you so much, dear donor. The government of Varrock now cares much less about the Shield of Arrav.")
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					                if (removeItem(player!!, Item(995, BRIBE_PRICE), Container.INVENTORY)) {
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					                    player!!.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).finish(player)
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					                }
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					                stage = END_DIALOGUE
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					            }
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					        }
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					    }
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					}
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