new-exp #1
@ -44,8 +44,19 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
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Item(557, 4),
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Item(559, 2)
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)
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private val STARTER_BANK = arrayOf(Item(995, 25))
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private val STARTER_BANK = arrayOf(Item(995, 2500))
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// Helper function to convert a numeric XP rate to a descriptive string.
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private fun xpRateText(rate: Double): String {
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return when(rate) {
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1.0 -> "Normal (100%)"
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2.5 -> "2.5x"
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5.0 -> "5x"
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10.0 -> "10x"
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0.1 -> "Scale up to 10x at level 99"
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0.2 -> "Scale up to 5x at level 99"
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else -> "${rate}x"
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}
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}
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override fun newInstance(player: Player?): core.game.dialogue.DialoguePlugin {
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return TutorialMagicTutorDialogue(player)
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}
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@ -92,7 +103,7 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
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71 -> when(stage) {
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0 -> options(
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"Set Ironman Mode (current: ${player.ironmanManager.mode.name})",
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"Change XP Rate (current: ${player.skills.experienceMultiplier}x)",
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"Change XP Rate (current: ${xpRateText(player.skills.experienceMultiplier)})",
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"I'm ready now."
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).also { stage++ }
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1 -> when(buttonId) {
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@ -106,7 +117,7 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
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2 -> options("1.0x", "Scale to 10x", "Scale to 5x").also { stage = 23 }
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3 -> options(
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"Set Ironman Mode (current: ${player.ironmanManager.mode.name})",
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"Change XP Rate (current: ${player.skills.experienceMultiplier}x)",
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"Change XP Rate (current: ${xpRateText(player.skills.experienceMultiplier)})",
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"I'm ready now."
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).also { stage = 1 }
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else -> return false
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@ -41,7 +41,7 @@ public final class Skills {
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/**
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* Represents the constant modifier of experience.
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*/
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public double experienceMultiplier = 5.0;
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public double experienceMultiplier = 0.1; // Note in EmoScape this sets the default to be the scaling to 10x at 99
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/**
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* The maximum experience multiplier.
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