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@ -43,5 +43,5 @@ I would strongly recommend contributing code to the [2009Scape project](https://
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## License
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## License
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Like 2009Scape, this is AGPLv3. This is, in my opinion, the only proper license for an open source RSPS. The key term of the license being if you wish to use this code, you must also offer the source code for people to inspect and use! (eg no private, for profit RSPS).
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Like 2009Scape, this is AGPLv3. This is, in my opinion, the only proper license for an open source RSPS. The key term of the license being if you wish to use this code to host your own server, you must also offer the source code for people to inspect and use, and allow them to make modifications to it as I did with 2009Scape's code.
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@ -46,23 +46,23 @@ enum class RandomEvents(val npc: RandomEventNPC, val loot: WeightBasedTable? = n
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WeightedItem(Items.TOOTH_HALF_OF_A_KEY_985,1,1,0.1),
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WeightedItem(Items.TOOTH_HALF_OF_A_KEY_985,1,1,0.1),
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WeightedItem(Items.LOOP_HALF_OF_A_KEY_987,1,1,0.1)
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WeightedItem(Items.LOOP_HALF_OF_A_KEY_987,1,1,0.1)
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)),
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)),
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MAZE(npc = MazeNPC()),
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// MAZE(npc = MazeNPC()),
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DRILL_DEMON(npc = SergeantDamienNPC()),
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DRILL_DEMON(npc = SergeantDamienNPC()),
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EVIL_CHICKEN(npc = EvilChickenNPC()),
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EVIL_CHICKEN(npc = EvilChickenNPC()),
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STRANGE_PLANT(npc = StrangePlantNPC()),
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// STRANGE_PLANT(npc = StrangePlantNPC()),
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SWARM(npc = SwarmNPC()),
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// SWARM(npc = SwarmNPC()),
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EVIL_BOB(npc = EvilBobNPC(), skillIds = intArrayOf(Skills.FISHING, Skills.MAGIC)),
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// EVIL_BOB(npc = EvilBobNPC(), skillIds = intArrayOf(Skills.FISHING, Skills.MAGIC)),
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DRUNKEN_DWARF(npc = DrunkenDwarfNPC()),
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DRUNKEN_DWARF(npc = DrunkenDwarfNPC()),
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RICK_TURPENTINE(npc = RickTurpentineNPC(), loot = CERTER.loot),
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RICK_TURPENTINE(npc = RickTurpentineNPC(), loot = CERTER.loot),
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SURPRISE_EXAM(npc = MysteriousOldManNPC(), type = "sexam"),
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SURPRISE_EXAM(npc = MysteriousOldManNPC(), type = "sexam"),
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FREAKY_FORESTER(npc = FreakyForesterNPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
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FREAKY_FORESTER(npc = FreakyForesterNPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
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PILLORY(npc = PilloryNPC(), skillIds = intArrayOf(Skills.THIEVING)),
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// PILLORY(npc = PilloryNPC(), skillIds = intArrayOf(Skills.THIEVING)),
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TREE_SPIRIT(npc = TreeSpiritRENPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
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TREE_SPIRIT(npc = TreeSpiritRENPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
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QUIZ_MASTER(npc = QuizMasterNPC()),
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QUIZ_MASTER(npc = QuizMasterNPC()),
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RIVER_TROLL(RiverTrollRENPC(), skillIds = intArrayOf(Skills.FISHING)),
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RIVER_TROLL(RiverTrollRENPC(), skillIds = intArrayOf(Skills.FISHING)),
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ROCK_GOLEM(RockGolemRENPC(), skillIds = intArrayOf(Skills.MINING)),
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// ROCK_GOLEM(RockGolemRENPC(), skillIds = intArrayOf(Skills.MINING)),
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SHADE(ShadeRENPC(), skillIds = intArrayOf(Skills.PRAYER)),
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SHADE(ShadeRENPC(), skillIds = intArrayOf(Skills.PRAYER));
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ZOMBIE(ZombieRENPC(), skillIds = intArrayOf(Skills.PRAYER));
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// ZOMBIE(ZombieRENPC(), skillIds = intArrayOf(Skills.PRAYER));
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companion object {
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companion object {
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@JvmField
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@JvmField
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@ -10,9 +10,14 @@ import core.game.node.entity.player.Player
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import core.plugin.Initializable
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import core.plugin.Initializable
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import org.rs09.consts.Items
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import org.rs09.consts.Items
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import org.rs09.consts.NPCs
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import org.rs09.consts.NPCs
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import core.game.node.item.Item
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@Initializable
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@Initializable
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class AchiettiesDialogue(player: Player? = null) : DialoguePlugin(player){
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class AchiettiesDialogue(player: Player? = null) : DialoguePlugin(player) {
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companion object {
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const val BRIBE_PRICE = 1_000_000
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}
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override fun handle(interfaceId: Int, buttonId: Int): Boolean {
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override fun handle(interfaceId: Int, buttonId: Int): Boolean {
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openDialogue(player, AchiettiesDialogueFile(), npc)
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openDialogue(player, AchiettiesDialogueFile(), npc)
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@ -32,34 +37,32 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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override fun create(b: DialogueBuilder) {
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override fun create(b: DialogueBuilder) {
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b.onQuestStages(Quests.HEROES_QUEST, 0,1)
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b.onQuestStages(Quests.HEROES_QUEST, 0, 1)
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.branch { player ->
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.branch { player ->
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return@branch getQuestStage(player, Quests.HEROES_QUEST)
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// Return the current quest stage.
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}.let{ branch ->
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getQuestStage(player, Quests.HEROES_QUEST)
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}
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.let { branch ->
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branch.onValue(0)
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branch.onValue(0)
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.npcl(FacialExpression.FRIENDLY, "Greetings. Welcome to the Heroes' Guild.")
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.npcl(FacialExpression.FRIENDLY, "Greetings. Welcome to the Heroes' Guild.")
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.npcl("Only the greatest heroes of this land may gain entrance to this guild.")
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.npcl("Only the greatest heroes of this land may gain entrance to this guild.")
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// - If the player's skill levels are lower than the quest requirements. (I think this is after 2009)
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// linel("Before starting this quest, be aware that one or more of your skill levels are lower than what is required to fully complete it.")
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.options()
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.options()
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.let { optionBuilder ->
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.let { optionBuilder ->
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optionBuilder.option("I'm a hero, may I apply to join?")
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optionBuilder.option("I'm a hero, may I apply to join?")
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.playerl("I'm a hero. May I apply to join?")
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.playerl("I'm a hero. May I apply to join?")
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.branch { player ->
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.branch { player ->
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return@branch if (HeroesQuest.hasRequirements(player)) {
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if (HeroesQuest.hasRequirements(player)) 1 else 0
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1
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} else {
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0
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}
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}
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}.let { branch ->
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.let { branch ->
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branch.onValue(0)
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branch.onValue(0)
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.npcl("You're a hero? I've never heard of YOU. You are required to possess at least 55 quest points to file an application.")
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.npcl("You're a hero? I've never heard of YOU. You are required to possess at least 55 quest points to file an application.")
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.npcl("Additionally you must have completed the Shield of Arrav, Lost City, Merlin's Crystal and Dragon Slayer quests.")
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.npcl("Additionally you must have completed the Shield of Arrav, Lost City, Merlin's Crystal and Dragon Slayer quests.")
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.end()
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.end()
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return@let branch
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branch
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}.onValue(1)
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}
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.onValue(1)
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.betweenStage { df, player, _, _ ->
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.betweenStage { df, player, _, _ ->
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if(getQuestStage(player, Quests.HEROES_QUEST) == 0) {
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if (getQuestStage(player, Quests.HEROES_QUEST) == 0) {
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setQuestStage(player, Quests.HEROES_QUEST, 1)
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setQuestStage(player, Quests.HEROES_QUEST, 1)
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}
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}
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}
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}
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@ -79,8 +82,30 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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.npcl("Good luck with that.")
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.npcl("Good luck with that.")
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.end()
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.end()
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optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
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.npcl("Perhaps a small 'Loan' of 1 million coins?")
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// Bribery branch
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.options()
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.let { optionBuilder3 ->
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optionBuilder3.option_playerl("That sounds good")
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.branch { player ->
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if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
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}
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.let { branch ->
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branch.onValue(1)
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.playerl(FacialExpression.FRIENDLY, "Here you go!")
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.endWith { _, player ->
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removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
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finishQuest(player, Quests.HEROES_QUEST)
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}
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branch.onValue(0)
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.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
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.end()
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}
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optionBuilder3.option_playerl("1 million coins for this dump? No way")
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.end()
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}
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}
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}
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optionBuilder.option_playerl("Good for the foremost heroes of the land.")
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optionBuilder.option_playerl("Good for the foremost heroes of the land.")
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.npcl("Yes. Yes it is.")
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.npcl("Yes. Yes it is.")
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.end()
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.end()
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@ -90,7 +115,7 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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.npcl("How goes thy quest adventurer?")
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.npcl("How goes thy quest adventurer?")
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.playerl("It's tough. I've not done it yet.")
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.playerl("It's tough. I've not done it yet.")
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.npcl("Remember, the items you need to enter are:")
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.npcl("Remember, the items you need to enter are:")
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.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
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.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
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.options()
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.options()
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.let { optionBuilder2 ->
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.let { optionBuilder2 ->
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optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
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optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
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@ -105,6 +130,29 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
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.npcl("Good luck with that.")
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.npcl("Good luck with that.")
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||||||
.end()
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.end()
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optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
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.npcl("Perhaps a small 'Loan' of 1 million coins?")
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// Bribery branch
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.options()
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.let { optionBuilder3 ->
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optionBuilder3.option_playerl("That sounds good")
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.branch { player ->
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if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
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}
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.let { branch ->
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branch.onValue(1)
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.playerl(FacialExpression.FRIENDLY, "Here you go!")
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.endWith { _, player ->
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removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
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finishQuest(player, Quests.HEROES_QUEST)
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}
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branch.onValue(0)
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.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
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.end()
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}
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optionBuilder3.option_playerl("1 million coins for this dump? No way")
|
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|
.end()
|
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|
}
|
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}
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}
|
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}
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}
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@ -113,14 +161,14 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
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.npcl("How goes thy quest adventurer?")
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.npcl("How goes thy quest adventurer?")
|
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.playerl("It's tough. I've not done it yet.")
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.playerl("It's tough. I've not done it yet.")
|
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.npcl("Remember, the items you need to enter are:")
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.npcl("Remember, the items you need to enter are:")
|
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.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
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.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
|
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.options()
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.options()
|
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.let { optionBuilder2 ->
|
.let { optionBuilder2 ->
|
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optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
|
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
|
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.npcl("I'm sure you have the relevant contacts to find out about that.")
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.npcl("I'm sure you have the relevant contacts to find out about that.")
|
||||||
.end()
|
.end()
|
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optionBuilder2.option_playerl("Any hints on getting the feather?")
|
optionBuilder2.option_playerl("Any hints on getting the feather?")
|
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.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
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.npcl("Not really - other than Entranan Firebirds tend to live on Entrana.")
|
||||||
.end()
|
.end()
|
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optionBuilder2.option_playerl("Any hints on getting the eel?")
|
optionBuilder2.option_playerl("Any hints on getting the eel?")
|
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.npcl("Maybe go and find someone who knows a lot about fishing?")
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.npcl("Maybe go and find someone who knows a lot about fishing?")
|
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@ -128,25 +176,49 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
|
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optionBuilder2.option_playerl("I'll start looking for all those things then.")
|
optionBuilder2.option_playerl("I'll start looking for all those things then.")
|
||||||
.npcl("Good luck with that.")
|
.npcl("Good luck with that.")
|
||||||
.end()
|
.end()
|
||||||
|
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
|
||||||
|
.npcl("Perhaps a small 'Loan' of 1 million coins?")
|
||||||
|
// Bribery branch
|
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|
.options()
|
||||||
|
.let { optionBuilder3 ->
|
||||||
|
optionBuilder3.option_playerl("That sounds good")
|
||||||
|
.branch { player ->
|
||||||
|
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
|
||||||
|
}
|
||||||
|
.let { branch ->
|
||||||
|
branch.onValue(1)
|
||||||
|
.playerl(FacialExpression.FRIENDLY, "Here you go!")
|
||||||
|
.endWith { _, player ->
|
||||||
|
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
|
||||||
|
finishQuest(player, Quests.HEROES_QUEST)
|
||||||
|
}
|
||||||
|
branch.onValue(0)
|
||||||
|
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
|
||||||
|
.end()
|
||||||
|
}
|
||||||
|
optionBuilder3.option_playerl("1 million coins for this dump? No way")
|
||||||
|
.end()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
b.onQuestStages(Quests.HEROES_QUEST, 6)
|
b.onQuestStages(Quests.HEROES_QUEST, 6)
|
||||||
.npcl("Greetings. Welcome to the Heroes' Guild.")
|
.npcl("Greetings. Welcome to the Heroes' Guild.")
|
||||||
.npcl("How goes thy quest adventurer?")
|
.npcl("How goes thy quest adventurer?")
|
||||||
.branch { player ->
|
.branch { player ->
|
||||||
return@branch if (HeroesQuest.allItemsInInventory(player)) { 1 } else { 0 }
|
if (HeroesQuest.allItemsInInventory(player)) 1 else 0
|
||||||
}.let { branch ->
|
}
|
||||||
|
.let { branch ->
|
||||||
branch.onValue(0)
|
branch.onValue(0)
|
||||||
.playerl("It's tough. I've not done it yet.")
|
.playerl("It's tough. I've not done it yet.")
|
||||||
.npcl("Remember, the items you need to enter are:")
|
.npcl("Remember, the items you need to enter are:")
|
||||||
.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
|
.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
|
||||||
.options()
|
.options()
|
||||||
.let { optionBuilder2 ->
|
.let { optionBuilder2 ->
|
||||||
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
|
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
|
||||||
.npcl("I'm sure you have the relevant contacts to find out about that.")
|
.npcl("I'm sure you have the relevant contacts to find out about that.")
|
||||||
.end()
|
.end()
|
||||||
optionBuilder2.option_playerl("Any hints on getting the feather?")
|
optionBuilder2.option_playerl("Any hints on getting the feather?")
|
||||||
.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
|
.npcl("Not really - other than Entranan Firebirds tend to live on Entrana.")
|
||||||
.end()
|
.end()
|
||||||
optionBuilder2.option_playerl("Any hints on getting the eel?")
|
optionBuilder2.option_playerl("Any hints on getting the eel?")
|
||||||
.npcl("Maybe go and find someone who knows a lot about fishing?")
|
.npcl("Maybe go and find someone who knows a lot about fishing?")
|
||||||
@ -154,8 +226,30 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
|
|||||||
optionBuilder2.option_playerl("I'll start looking for all those things then.")
|
optionBuilder2.option_playerl("I'll start looking for all those things then.")
|
||||||
.npcl("Good luck with that.")
|
.npcl("Good luck with that.")
|
||||||
.end()
|
.end()
|
||||||
|
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
|
||||||
|
.npcl("Perhaps a small 'Loan' of 1 million coins?")
|
||||||
|
// Bribery branch
|
||||||
|
.options()
|
||||||
|
.let { optionBuilder3 ->
|
||||||
|
optionBuilder3.option_playerl("That sounds good")
|
||||||
|
.branch { player ->
|
||||||
|
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
|
||||||
|
}
|
||||||
|
.let { branch ->
|
||||||
|
branch.onValue(1)
|
||||||
|
.playerl(FacialExpression.FRIENDLY, "Here you go!")
|
||||||
|
.endWith { _, player ->
|
||||||
|
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
|
||||||
|
finishQuest(player, Quests.HEROES_QUEST)
|
||||||
|
}
|
||||||
|
branch.onValue(0)
|
||||||
|
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
|
||||||
|
.end()
|
||||||
|
}
|
||||||
|
optionBuilder3.option_playerl("1 million coins for this dump? No way")
|
||||||
|
.end()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
branch.onValue(1)
|
branch.onValue(1)
|
||||||
.playerl("I have all the required items.")
|
.playerl("I have all the required items.")
|
||||||
.npcl("I see that you have. Well done. Now, to complete the quest, and gain entry to the Heroes' Guild in your final task all that you have to do is...")
|
.npcl("I see that you have. Well done. Now, to complete the quest, and gain entry to the Heroes' Guild in your final task all that you have to do is...")
|
||||||
|
@ -41,7 +41,7 @@ class KingRoaldDialogue(player: Player? = null) : DialoguePlugin(player) {
|
|||||||
addOption("Priest in Peril", KingRoaldPIPDialogue(player.questRepository.getStage(Quests.PRIEST_IN_PERIL)))
|
addOption("Priest in Peril", KingRoaldPIPDialogue(player.questRepository.getStage(Quests.PRIEST_IN_PERIL)))
|
||||||
}
|
}
|
||||||
|
|
||||||
if (player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isStarted(player) && !player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isCompleted(player)) {
|
if (!player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isCompleted(player)) {
|
||||||
addOption("Shield of Arrav", KingRoaldArravDialogue())
|
addOption("Shield of Arrav", KingRoaldArravDialogue())
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -6,12 +6,20 @@ import core.game.dialogue.DialogueFile
|
|||||||
import core.tools.END_DIALOGUE
|
import core.tools.END_DIALOGUE
|
||||||
import core.tools.START_DIALOGUE
|
import core.tools.START_DIALOGUE
|
||||||
import content.data.Quests
|
import content.data.Quests
|
||||||
|
import core.game.dialogue.FacialExpression
|
||||||
|
import core.api.Container
|
||||||
|
import core.api.inInventory
|
||||||
|
import core.api.removeItem
|
||||||
|
import core.game.dialogue.DialoguePlugin
|
||||||
|
|
||||||
|
|
||||||
private val CERTIFICATE = Item(769)
|
private val CERTIFICATE = Item(769)
|
||||||
|
|
||||||
|
|
||||||
class KingRoaldArravDialogue() : DialogueFile() {
|
class KingRoaldArravDialogue() : DialogueFile() {
|
||||||
|
companion object {
|
||||||
|
const val BRIBE_PRICE = 6000
|
||||||
|
}
|
||||||
override fun handle(componentID: Int, buttonID: Int) {
|
override fun handle(componentID: Int, buttonID: Int) {
|
||||||
|
|
||||||
if (player!!.inventory.containsItem(ShieldofArrav.PHOENIX_SHIELD) || player!!.inventory.containsItem(ShieldofArrav.BLACKARM_SHIELD)) {
|
if (player!!.inventory.containsItem(ShieldofArrav.PHOENIX_SHIELD) || player!!.inventory.containsItem(ShieldofArrav.BLACKARM_SHIELD)) {
|
||||||
@ -54,7 +62,29 @@ class KingRoaldArravDialogue() : DialogueFile() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
else {
|
else {
|
||||||
abandonFile()
|
when (stage) {
|
||||||
|
START_DIALOGUE -> player("I would like to contribute to one of", "your Political Action Committees").also{ stage++ }
|
||||||
|
1 -> npcl("Which one?").also { stage++ }
|
||||||
|
2 -> playerl("The Citizens Who Can't Be Bothered To Do Shield of Arrav").also { stage++ }
|
||||||
|
3 -> npcl(FacialExpression.HALF_THINKING, "I see... that will be 6,000 coins").also { stage++ }
|
||||||
|
4 -> options("Here you go!", "Nevermind.").also { stage++ }
|
||||||
|
5 -> when (buttonID) {
|
||||||
|
1 -> {
|
||||||
|
if (inInventory(player!!, 995, BRIBE_PRICE))
|
||||||
|
playerl(FacialExpression.FRIENDLY, "Here you go!").also { stage = 20 }
|
||||||
|
else
|
||||||
|
playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
2 -> playerl(FacialExpression.FRIENDLY, "On second thought, never mind.").also { stage = END_DIALOGUE }
|
||||||
|
}
|
||||||
|
20 -> {
|
||||||
|
npcl("Thank you so much, dear donor. The government of Varrock now has higher priorities than the Shield of Arrav.")
|
||||||
|
if (removeItem(player!!, Item(995, BRIBE_PRICE), Container.INVENTORY)) {
|
||||||
|
player!!.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).finish(player)
|
||||||
|
}
|
||||||
|
stage = END_DIALOGUE
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -62,7 +62,7 @@ class StatsCommandSet : CommandSet(Privilege.STANDARD) {
|
|||||||
72 -> sendLine(player,"Quest Points: ${queryPlayer.questRepository.points}",i)
|
72 -> sendLine(player,"Quest Points: ${queryPlayer.questRepository.points}",i)
|
||||||
73 -> sendLine(player,"Ironman Mode: ${queryPlayer.ironmanManager.mode.name.lowercase(Locale.getDefault())}",i)
|
73 -> sendLine(player,"Ironman Mode: ${queryPlayer.ironmanManager.mode.name.lowercase(Locale.getDefault())}",i)
|
||||||
74 -> sendLine(player,"Deaths: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_DEATHS",0)}",i)
|
74 -> sendLine(player,"Deaths: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_DEATHS",0)}",i)
|
||||||
75 -> sendLine(player, SPACER,i)
|
75 -> sendLine(player, "Cats Sold: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_CATS_SOLD", 0)}", i)
|
||||||
76 -> sendLine(player,"Logs Chopped: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_LOGS",0)}",i)
|
76 -> sendLine(player,"Logs Chopped: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_LOGS",0)}",i)
|
||||||
77 -> sendLine(player,"Rocks Mined: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_ROCKS",0)}",i)
|
77 -> sendLine(player,"Rocks Mined: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_ROCKS",0)}",i)
|
||||||
78 -> sendLine(player,"Fish Caught: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_FISH",0)}",i)
|
78 -> sendLine(player,"Fish Caught: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_FISH",0)}",i)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user