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16 Commits

Author SHA1 Message Date
emo
3559ab4d2f fixed cat bug both Player Name and I found at about the same time... 2025-03-10 17:40:34 -04:00
EmoScape
3a0db52215 missing semicolon on enum 2025-03-09 16:58:12 -04:00
EmoScape
a895a09822 Merge branch 'main' of https://git.emoscape.org/emo/emo-server 2025-03-09 16:52:39 -04:00
EmoScape
265f93fff3 temporarily disabled my least favorite randoms until I can think of something funny to do with them to make them more interesting/less buggy 2025-03-09 16:51:28 -04:00
emo
954f0c9319 Update README.md 2025-03-06 20:29:17 +00:00
EmoScape
4edcccee71 both quests now have a bribe option 2025-03-06 15:15:01 -05:00
EmoScape
dd256b9fde made Shield of Arrav completable with bribery to King Roald 2025-03-06 12:18:15 -05:00
EmoScape
7312753e35 initial bribing of King Roald enabled 2025-03-06 08:13:10 -05:00
EmoScape
3eb18586e4 accidentally uncommented out something in the west ardy civilian cat handler 2025-03-05 18:24:14 -05:00
EmoScape
268a15c788 This implements a stat for how many cats get sold for death runes
Merge branch 'cat-sold-counter'
2025-03-05 12:43:03 -05:00
EmoScape
9139e39397 finished the cats sold stat implementation 2025-03-05 12:42:03 -05:00
Emo
f94c4aec2e first changes for cats sold counter 2025-03-05 06:37:20 -05:00
emo
c7db36d9b6 Merge pull request 'new-exp' (#1) from new-exp into main
This implements the scaled EXP options:

Basically if you select the scaled options, you will start off playing 1x

    if you select the scaled 10x, your exp multiplier will increase proportional to the exp you gain in the skill until you reach 99, after which it will be capped at 10x
    if you select the scaled 5x, your exp multiplier will increase proportional to the exp you gain in the skill until you reach 99, after which it will be capped at 5x

I also brought back HCIM mode!
2025-03-04 23:05:13 +00:00
Emo
92b845d5b7 added scale to 10x (and made default) and scale to 5x at 99) 2025-03-04 17:57:15 -05:00
Emo
edbe51194d implemented nice EXP options, just need to clean up UI a little bit 2025-03-04 16:53:01 -05:00
Emo
64940b00da fixed/modified rules menu 2025-03-04 10:10:05 -05:00
14 changed files with 390 additions and 220 deletions

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@ -43,5 +43,5 @@ I would strongly recommend contributing code to the [2009Scape project](https://
## License
Like 2009Scape, this is AGPLv3. This is, in my opinion, the only proper license for an open source RSPS. The key term of the license being if you wish to use this code, you must also offer the source code for people to inspect and use! (eg no private, for profit RSPS).
Like 2009Scape, this is AGPLv3. This is, in my opinion, the only proper license for an open source RSPS. The key term of the license being if you wish to use this code to host your own server, you must also offer the source code for people to inspect and use, and allow them to make modifications to it as I did with 2009Scape's code.

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@ -46,23 +46,23 @@ enum class RandomEvents(val npc: RandomEventNPC, val loot: WeightBasedTable? = n
WeightedItem(Items.TOOTH_HALF_OF_A_KEY_985,1,1,0.1),
WeightedItem(Items.LOOP_HALF_OF_A_KEY_987,1,1,0.1)
)),
MAZE(npc = MazeNPC()),
// MAZE(npc = MazeNPC()),
DRILL_DEMON(npc = SergeantDamienNPC()),
EVIL_CHICKEN(npc = EvilChickenNPC()),
STRANGE_PLANT(npc = StrangePlantNPC()),
SWARM(npc = SwarmNPC()),
EVIL_BOB(npc = EvilBobNPC(), skillIds = intArrayOf(Skills.FISHING, Skills.MAGIC)),
// STRANGE_PLANT(npc = StrangePlantNPC()),
// SWARM(npc = SwarmNPC()),
// EVIL_BOB(npc = EvilBobNPC(), skillIds = intArrayOf(Skills.FISHING, Skills.MAGIC)),
DRUNKEN_DWARF(npc = DrunkenDwarfNPC()),
RICK_TURPENTINE(npc = RickTurpentineNPC(), loot = CERTER.loot),
SURPRISE_EXAM(npc = MysteriousOldManNPC(), type = "sexam"),
FREAKY_FORESTER(npc = FreakyForesterNPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
PILLORY(npc = PilloryNPC(), skillIds = intArrayOf(Skills.THIEVING)),
// PILLORY(npc = PilloryNPC(), skillIds = intArrayOf(Skills.THIEVING)),
TREE_SPIRIT(npc = TreeSpiritRENPC(), skillIds = intArrayOf(Skills.WOODCUTTING)),
QUIZ_MASTER(npc = QuizMasterNPC()),
RIVER_TROLL(RiverTrollRENPC(), skillIds = intArrayOf(Skills.FISHING)),
ROCK_GOLEM(RockGolemRENPC(), skillIds = intArrayOf(Skills.MINING)),
SHADE(ShadeRENPC(), skillIds = intArrayOf(Skills.PRAYER)),
ZOMBIE(ZombieRENPC(), skillIds = intArrayOf(Skills.PRAYER));
// ROCK_GOLEM(RockGolemRENPC(), skillIds = intArrayOf(Skills.MINING)),
SHADE(ShadeRENPC(), skillIds = intArrayOf(Skills.PRAYER));
// ZOMBIE(ZombieRENPC(), skillIds = intArrayOf(Skills.PRAYER));
companion object {
@JvmField

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@ -8,21 +8,18 @@ import core.game.interaction.InterfaceListener
object RulesAndInfo {
val RULES = arrayOf(
"<col=ffffff>1. Basically just don't be an asshole</col>",
" -Spamming, serious harassment, and other disruptive behaviors",
" are not okay, and will be addressed appropriately.",
"<col=ffffff>1. Be respectful to your fellow players.</col>",
" -No harassment, etc.",
" -Keep arguments private.",
"<col=ffffff>2. Do not exploit bugs.</col>",
" -No spamming, harassment, or other",
" disruptive behaviors",
"<col=ffffff>2. No exploitation of bugs.</col>",
" -Zero tolerance. Can result in account deletion.",
" -If you discover a bug, report it to Emo or other admins.",
"<col=ffffff>3. Do not discuss or advertise.</col>",
" -If you discover a bug, report it to Emo/admins.",
"<col=ffffff>3. Discuss or Advertising.</col>",
" -Discussion of the live jagex games is fine.",
" -Discussion of open source projects is fine.",
" -Advertising of non-open source RSPSs is not okay.",
" -No advertising of non-open source RSPSs.",
"<col=ffffff>4. No unfair advantages.</col>",
" -No botting, autoclickers, AHKing, etc...",
" -Again, basically just don't be an asshole."
" -Again, just don't be an asshole."
)
val SEPARATOR = "<str> </str>"
val INFO = arrayOf(

View File

@ -128,7 +128,12 @@ public final class FamiliarManager {
}
if (currentPet != -1) {
int last = this.petDetails.get(currentPet).size() - 1;
PetDetails details = this.petDetails.get(currentPet).get(last);
PetDetails details;
if (last < 0) { //missing data in save due to historical bug (see GL !2077)
details = new PetDetails(0);
} else {
details = this.petDetails.get(currentPet).get(last);
}
Pets pets = Pets.forId(currentPet);
familiar = new Pet(player, details, currentPet, pets.getNpcId(currentPet));
} else if (familiarData.containsKey("familiar")) {
@ -414,6 +419,9 @@ public final class FamiliarManager {
* @param details The new pet details.
*/
public void addDetails(int itemId, PetDetails details) {
if (petDetails.get(itemId) == null) {
petDetails.put(itemId, new ArrayList<>());
}
petDetails.get(itemId).add(details);
}

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@ -129,8 +129,8 @@ public final class Pet extends Familiar {
if (pet.isKitten(itemId)) {
owner.incrementAttribute("/save:stats_manager:cats_raised");
}
owner.getFamiliarManager().removeDetails(getItemId());
owner.getFamiliarManager().addDetails(newItemId, details);
owner.getFamiliarManager().removeDetails(getItemId());
owner.getFamiliarManager().morphPet(new Item(newItemId), false, location, details.getHunger(), 0);
owner.getPacketDispatch().sendMessage("<col=ff0000>Your pet has grown larger.</col>");
}

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@ -10,9 +10,14 @@ import core.game.node.entity.player.Player
import core.plugin.Initializable
import org.rs09.consts.Items
import org.rs09.consts.NPCs
import core.game.node.item.Item
@Initializable
class AchiettiesDialogue(player: Player? = null) : DialoguePlugin(player){
class AchiettiesDialogue(player: Player? = null) : DialoguePlugin(player) {
companion object {
const val BRIBE_PRICE = 1_000_000
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
openDialogue(player, AchiettiesDialogueFile(), npc)
@ -32,34 +37,32 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
override fun create(b: DialogueBuilder) {
b.onQuestStages(Quests.HEROES_QUEST, 0,1)
b.onQuestStages(Quests.HEROES_QUEST, 0, 1)
.branch { player ->
return@branch getQuestStage(player, Quests.HEROES_QUEST)
}.let{ branch ->
// Return the current quest stage.
getQuestStage(player, Quests.HEROES_QUEST)
}
.let { branch ->
branch.onValue(0)
.npcl(FacialExpression.FRIENDLY, "Greetings. Welcome to the Heroes' Guild.")
.npcl("Only the greatest heroes of this land may gain entrance to this guild.")
// - If the player's skill levels are lower than the quest requirements. (I think this is after 2009)
// linel("Before starting this quest, be aware that one or more of your skill levels are lower than what is required to fully complete it.")
.options()
.let { optionBuilder ->
optionBuilder.option("I'm a hero, may I apply to join?")
.playerl("I'm a hero. May I apply to join?")
.branch { player ->
return@branch if (HeroesQuest.hasRequirements(player)) {
1
} else {
0
if (HeroesQuest.hasRequirements(player)) 1 else 0
}
}.let { branch ->
.let { branch ->
branch.onValue(0)
.npcl("You're a hero? I've never heard of YOU. You are required to possess at least 55 quest points to file an application.")
.npcl("Additionally you must have completed the Shield of Arrav, Lost City, Merlin's Crystal and Dragon Slayer quests.")
.end()
return@let branch
}.onValue(1)
branch
}
.onValue(1)
.betweenStage { df, player, _, _ ->
if(getQuestStage(player, Quests.HEROES_QUEST) == 0) {
if (getQuestStage(player, Quests.HEROES_QUEST) == 0) {
setQuestStage(player, Quests.HEROES_QUEST, 1)
}
}
@ -79,8 +82,30 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
.npcl("Perhaps a small 'Loan' of 1 million coins?")
// Bribery branch
.options()
.let { optionBuilder3 ->
optionBuilder3.option_playerl("That sounds good")
.branch { player ->
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
}
.let { branch ->
branch.onValue(1)
.playerl(FacialExpression.FRIENDLY, "Here you go!")
.endWith { _, player ->
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
finishQuest(player, Quests.HEROES_QUEST)
}
branch.onValue(0)
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
.end()
}
optionBuilder3.option_playerl("1 million coins for this dump? No way")
.end()
}
}
optionBuilder.option_playerl("Good for the foremost heroes of the land.")
.npcl("Yes. Yes it is.")
.end()
@ -90,7 +115,7 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
.npcl("How goes thy quest adventurer?")
.playerl("It's tough. I've not done it yet.")
.npcl("Remember, the items you need to enter are:")
.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
@ -105,6 +130,29 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
.npcl("Perhaps a small 'Loan' of 1 million coins?")
// Bribery branch
.options()
.let { optionBuilder3 ->
optionBuilder3.option_playerl("That sounds good")
.branch { player ->
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
}
.let { branch ->
branch.onValue(1)
.playerl(FacialExpression.FRIENDLY, "Here you go!")
.endWith { _, player ->
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
finishQuest(player, Quests.HEROES_QUEST)
}
branch.onValue(0)
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
.end()
}
optionBuilder3.option_playerl("1 million coins for this dump? No way")
.end()
}
}
}
@ -113,14 +161,14 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
.npcl("How goes thy quest adventurer?")
.playerl("It's tough. I've not done it yet.")
.npcl("Remember, the items you need to enter are:")
.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
.npcl("Not really - other than Entranan Firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
@ -128,25 +176,49 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
.npcl("Perhaps a small 'Loan' of 1 million coins?")
// Bribery branch
.options()
.let { optionBuilder3 ->
optionBuilder3.option_playerl("That sounds good")
.branch { player ->
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
}
.let { branch ->
branch.onValue(1)
.playerl(FacialExpression.FRIENDLY, "Here you go!")
.endWith { _, player ->
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
finishQuest(player, Quests.HEROES_QUEST)
}
branch.onValue(0)
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
.end()
}
optionBuilder3.option_playerl("1 million coins for this dump? No way")
.end()
}
}
b.onQuestStages(Quests.HEROES_QUEST, 6)
.npcl("Greetings. Welcome to the Heroes' Guild.")
.npcl("How goes thy quest adventurer?")
.branch { player ->
return@branch if (HeroesQuest.allItemsInInventory(player)) { 1 } else { 0 }
}.let { branch ->
if (HeroesQuest.allItemsInInventory(player)) 1 else 0
}
.let { branch ->
branch.onValue(0)
.playerl("It's tough. I've not done it yet.")
.npcl("Remember, the items you need to enter are:")
.npcl("An Entranan Firebirds' feather, A Master Thieves armband, and a cooked Lava Eel.")
.npcl("An Entranan Firebird's feather, A Master Thieves' armband, and a cooked Lava Eel.")
.options()
.let { optionBuilder2 ->
optionBuilder2.option_playerl("Any hints on getting the thieves armband?")
.npcl("I'm sure you have the relevant contacts to find out about that.")
.end()
optionBuilder2.option_playerl("Any hints on getting the feather?")
.npcl("Not really - other than Entranan firebirds tend to live on Entrana.")
.npcl("Not really - other than Entranan Firebirds tend to live on Entrana.")
.end()
optionBuilder2.option_playerl("Any hints on getting the eel?")
.npcl("Maybe go and find someone who knows a lot about fishing?")
@ -154,8 +226,30 @@ class AchiettiesDialogueFile : DialogueBuilderFile() {
optionBuilder2.option_playerl("I'll start looking for all those things then.")
.npcl("Good luck with that.")
.end()
optionBuilder2.option_playerl("Or perhaps the guild needs a bit of financing?")
.npcl("Perhaps a small 'Loan' of 1 million coins?")
// Bribery branch
.options()
.let { optionBuilder3 ->
optionBuilder3.option_playerl("That sounds good")
.branch { player ->
if (inInventory(player!!, 995, AchiettiesDialogue.BRIBE_PRICE)) 1 else 0
}
.let { branch ->
branch.onValue(1)
.playerl(FacialExpression.FRIENDLY, "Here you go!")
.endWith { _, player ->
removeItem(player, Item(995, AchiettiesDialogue.BRIBE_PRICE), Container.INVENTORY)
finishQuest(player, Quests.HEROES_QUEST)
}
branch.onValue(0)
.playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.")
.end()
}
optionBuilder3.option_playerl("1 million coins for this dump? No way")
.end()
}
}
branch.onValue(1)
.playerl("I have all the required items.")
.npcl("I see that you have. Well done. Now, to complete the quest, and gain entry to the Heroes' Guild in your final task all that you have to do is...")

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@ -124,6 +124,7 @@ class CivilianDialogue(player: Player? = null) : DialoguePlugin(player) {
if (removeItem(player, cat)){
player.familiarManager.removeDetails(cat)
addItem(player, Items.DEATH_RUNE_560, 100)
player.incrementAttribute("/save:stats_manager:cats_sold");
break
}
}
@ -172,6 +173,7 @@ class CatTrade : InteractionListener{
// Remove the cat
player.familiarManager.removeDetails(used.id)
addItem(player, Items.DEATH_RUNE_560, 100)
player.incrementAttribute("/save:stats_manager:cats_sold");
openDialogue(player, dialogue, with as NPC)
}

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@ -1,22 +1,22 @@
package content.region.misc.tutisland.dialogue
import content.global.handlers.iface.RulesAndInfo
import content.region.misc.tutisland.handlers.*
import core.ServerConstants
import core.api.*
import core.game.node.entity.npc.NPC
import core.game.node.entity.player.Player
import core.game.node.entity.player.link.IronmanMode
import core.game.node.entity.player.link.TeleportManager
import core.game.node.item.Item
import core.game.world.GameWorld
import core.game.world.map.Location
import core.plugin.Initializable
import core.tools.END_DIALOGUE
import core.worker.ManagementEvents
import org.rs09.consts.Items
import org.rs09.consts.NPCs
import proto.management.JoinClanRequest
import core.ServerConstants
import content.global.handlers.iface.RulesAndInfo
import core.game.world.GameWorld
import core.tools.END_DIALOGUE
import core.worker.ManagementEvents
/**
* Handles the magic tutor's dialogue
@ -44,20 +44,29 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
Item(557, 4),
Item(559, 2)
)
private val STARTER_BANK = arrayOf(Item(995, 25))
private val STARTER_BANK = arrayOf(Item(995, 2500))
// Helper function to convert a numeric XP rate to a descriptive string.
private fun xpRateText(rate: Double): String {
return when(rate) {
1.0 -> "Normal (100%)"
2.5 -> "2.5x"
5.0 -> "5x"
10.0 -> "10x"
0.1 -> "Scale up to 10x at level 99"
0.2 -> "Scale up to 5x at level 99"
else -> "${rate}x"
}
}
override fun newInstance(player: Player?): core.game.dialogue.DialoguePlugin {
return TutorialMagicTutorDialogue(player)
}
override fun open(vararg args: Any?): Boolean {
npc = args[0] as NPC
when(getAttribute(player, "tutorial:stage", 0))
{
when(getAttribute(player, "tutorial:stage", 0)) {
67 -> playerl(core.game.dialogue.FacialExpression.FRIENDLY, "Hello.")
69 -> npcl(core.game.dialogue.FacialExpression.FRIENDLY, "Good. This is a list of your spells. Currently you can only cast one offensive spell called Wind Strike. Let's try it out on one of those chickens.")
70 -> if(!inInventory(player, Items.AIR_RUNE_556) && !inInventory(player, Items.MIND_RUNE_558))
{
70 -> if(!inInventory(player, Items.AIR_RUNE_556) && !inInventory(player, Items.MIND_RUNE_558)) {
player.dialogueInterpreter.sendDoubleItemMessage(Items.AIR_RUNE_556, Items.MIND_RUNE_558, "You receive some spare runes.")
addItem(player, Items.AIR_RUNE_556, 15)
addItem(player, Items.MIND_RUNE_558, 15)
@ -70,8 +79,7 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
}
override fun handle(interfaceId: Int, buttonId: Int): Boolean {
when(getAttribute(player, "tutorial:stage", 0))
{
when(getAttribute(player, "tutorial:stage", 0)) {
67 -> when(stage++){
0 -> npcl(core.game.dialogue.FacialExpression.FRIENDLY, "Good day, newcomer. My name is Terrova. I'm here to tell you about Magic. Let's start by opening your spell list.")
1 -> {
@ -92,43 +100,45 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
TutorialStage.load(player, 70)
}
}
71 -> when(stage){
0 -> options("Set Ironman Mode (current: ${player.ironmanManager.mode.name})", "Change XP Rate (current: ${player.skills.experienceMultiplier}x)", "I'm ready now.").also { stage++ }
1 -> when(buttonId){
1 -> options("None","Standard","Ultimate","Nevermind.").also { stage = 10 }
2 -> options("1.0x","2.5x","5.0x").also { stage = 20 }
71 -> when(stage) {
0 -> options(
"Set Ironman Mode (current: ${player.ironmanManager.mode.name})",
"Change XP Rate (current: ${xpRateText(player.skills.experienceMultiplier)})",
"I'm ready now."
).also { stage++ }
1 -> when(buttonId) {
1 -> options("None", "Standard", "Hardcore (Permadeath!)", "Ultimate", "Nevermind.").also { stage = 10 }
2 -> options("Flat XP Rate Multiplier", "Scaled XP Rate Multiplier", "Back").also { stage = 21 }
3 -> npcl(core.game.dialogue.FacialExpression.FRIENDLY, "Well, you're all finished here now. I'll give you a reasonable number of starting items when you leave.").also { stage = 30 }
}
// Modified submenu branch for XP rate options
21 -> when(buttonId) {
1 -> options("1.0x", "2.5x", "5.0x", "10x").also { stage = 22 }
2 -> options("1.0x", "Scale to 10x", "Scale to 5x").also { stage = 23 }
3 -> options(
"Set Ironman Mode (current: ${player.ironmanManager.mode.name})",
"Change XP Rate (current: ${xpRateText(player.skills.experienceMultiplier)})",
"I'm ready now."
).also { stage = 1 }
else -> return false
}
10 -> {
stage = 0
if(buttonId < 5)
{
val mode = when (buttonId - 1)
{
0 -> IronmanMode.NONE
1 -> IronmanMode.STANDARD
2 -> IronmanMode.ULTIMATE
else -> IronmanMode.NONE
}
if (mode != IronmanMode.NONE) stage = 11
if(buttonId < 5) {
val mode = IronmanMode.values()[buttonId - 1]
player.dialogueInterpreter.sendDialogue("You set your ironman mode to: ${mode.name}.")
player.ironmanManager.mode = mode
if (player.skills.experienceMultiplier == 10.0) player.skills.experienceMultiplier = 5.0
}
else
{
if (player.skills.experienceMultiplier == 10.0 && mode != IronmanMode.HARDCORE)
player.skills.experienceMultiplier = 5.0
} else {
handle(interfaceId, 0)
}
}
11 -> player.dialogueInterpreter.sendPlainMessage(false, *splitLines("WARNING: You have selected an ironman mode. This is an uncompromising mode that WILL completely restrict your ability to trade. This MAY leave you unable to complete certain content, including quests.")).also { stage = 0 }
20 -> {
val rates = arrayOf(1.0,2.5,5.0)
22 -> {
val rates = arrayOf(1.0, 2.5, 5.0, 10.0)
val rate = rates[buttonId - 1]
if(rate == 10.0) {
player.dialogueInterpreter.sendDialogue("10.0x is no longer available!")
player.skills.experienceMultiplier = 5.0
if(rate == 10.0 && player.ironmanManager.mode != IronmanMode.HARDCORE) {
player.dialogueInterpreter.sendDialogue("10.0x is only available to Hardcore Ironmen!")
stage = 0
return true
}
@ -136,14 +146,24 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
player.skills.experienceMultiplier = rate
stage = 0
}
23 -> {
val rates = arrayOf(1.0, 0.1, 0.2)
val rate = rates[buttonId - 1]
if(rate == 0.1) {
player.dialogueInterpreter.sendDialogue("You set your XP rate to scale to be 10x at level 99.")
} else if (rate == 0.2) {
player.dialogueInterpreter.sendDialogue("You set your XP rate to scale to be 5x at level 99.")
} else {
player.dialogueInterpreter.sendDialogue("You set your XP rate to: ${rate}x.")
}
player.skills.experienceMultiplier = rate
stage = 0
}
30 -> player.dialogueInterpreter.sendOptions("Leave Tutorial Island?", "Yes, I'm ready.", "No, not yet.").also { stage++ }
31 -> when(buttonId)
{
31 -> when(buttonId) {
1 -> playerl(core.game.dialogue.FacialExpression.FRIENDLY, "I'm ready to go now, thank you.").also { stage = 40 }
2 -> playerl(core.game.dialogue.FacialExpression.FRIENDLY, "I'm not quite ready to go yet, thank you.").also { stage = END_DIALOGUE }
}
40 -> {
setAttribute(player, "/save:tutorial:complete", true)
setVarbit(player, 3756, 0)
@ -159,14 +179,13 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
player.inventory.add(*STARTER_PACK)
player.bank.add(*STARTER_BANK)
if(player.skills.experienceMultiplier == 10.0)
{
if(player.ironmanManager.mode == IronmanMode.HARDCORE) {
setAttribute(player, "/save:permadeath", true)
} else if(player.skills.experienceMultiplier == 10.0) {
player.skills.experienceMultiplier = 5.0
}
//This overwrites the stuck dialogue after teleporting to Lumbridge for some reason
//Dialogue from 2007 or thereabouts
//Original is five lines, but if the same is done here it will break. Need to find another way of showing all this information.
// Overwrites the stuck dialogue after teleporting to Lumbridge
interpreter.sendDialogue(
"Welcome to Lumbridge! To get more help, simply click on the",
"Lumbridge Guide or one of the Tutors - these can be found by looking",
@ -194,7 +213,6 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
ManagementEvents.publish(clanJoin.build())
}
}
12 -> {
player.setAttribute("close_c_", true)
end()
@ -207,5 +225,4 @@ class TutorialMagicTutorDialogue(player: Player? = null) : core.game.dialogue.Di
override fun getIds(): IntArray {
return intArrayOf(NPCs.MAGIC_INSTRUCTOR_946)
}
}

View File

@ -41,7 +41,7 @@ class KingRoaldDialogue(player: Player? = null) : DialoguePlugin(player) {
addOption("Priest in Peril", KingRoaldPIPDialogue(player.questRepository.getStage(Quests.PRIEST_IN_PERIL)))
}
if (player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isStarted(player) && !player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isCompleted(player)) {
if (!player.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).isCompleted(player)) {
addOption("Shield of Arrav", KingRoaldArravDialogue())
}

View File

@ -6,12 +6,20 @@ import core.game.dialogue.DialogueFile
import core.tools.END_DIALOGUE
import core.tools.START_DIALOGUE
import content.data.Quests
import core.game.dialogue.FacialExpression
import core.api.Container
import core.api.inInventory
import core.api.removeItem
import core.game.dialogue.DialoguePlugin
private val CERTIFICATE = Item(769)
class KingRoaldArravDialogue() : DialogueFile() {
companion object {
const val BRIBE_PRICE = 6000
}
override fun handle(componentID: Int, buttonID: Int) {
if (player!!.inventory.containsItem(ShieldofArrav.PHOENIX_SHIELD) || player!!.inventory.containsItem(ShieldofArrav.BLACKARM_SHIELD)) {
@ -54,7 +62,29 @@ class KingRoaldArravDialogue() : DialogueFile() {
}
else {
abandonFile()
when (stage) {
START_DIALOGUE -> player("I would like to contribute to one of", "your Political Action Committees").also{ stage++ }
1 -> npcl("Which one?").also { stage++ }
2 -> playerl("The Citizens Who Can't Be Bothered To Do Shield of Arrav").also { stage++ }
3 -> npcl(FacialExpression.HALF_THINKING, "I see... that will be 6,000 coins").also { stage++ }
4 -> options("Here you go!", "Nevermind.").also { stage++ }
5 -> when (buttonID) {
1 -> {
if (inInventory(player!!, 995, BRIBE_PRICE))
playerl(FacialExpression.FRIENDLY, "Here you go!").also { stage = 20 }
else
playerl(FacialExpression.HALF_GUILTY, "Actually, I don't have that much.").also { stage = END_DIALOGUE }
}
2 -> playerl(FacialExpression.FRIENDLY, "On second thought, never mind.").also { stage = END_DIALOGUE }
}
20 -> {
npcl("Thank you so much, dear donor. The government of Varrock now has higher priorities than the Shield of Arrav.")
if (removeItem(player!!, Item(995, BRIBE_PRICE), Container.INVENTORY)) {
player!!.questRepository.getQuest(Quests.SHIELD_OF_ARRAV).finish(player)
}
stage = END_DIALOGUE
}
}
}
}
}

View File

@ -41,7 +41,7 @@ public final class Skills {
/**
* Represents the constant modifier of experience.
*/
public double experienceMultiplier = 5.0;
public double experienceMultiplier = 0.1; // Note in EmoScape this sets the default to be the scaling to 10x at 99
/**
* The maximum experience multiplier.
@ -287,9 +287,30 @@ public final class Skills {
* @return The experience mod.
*/
private double getExperienceMod(int slot, double experience, boolean playerMod, boolean multiplyer) {
// Emo has hijacked this method to enable the scaling of the exp multiplier
//Keywords for people ctrl + Fing the project
//xprate xp rate xp multiplier skilling rate
if (experienceMultiplier == 0.1) { // exp multiplier placeholder for 10x at 100
double mult = (1 + ((this.experience[slot] * 9) / 13034431)); // 13034431 is the exp for 99, meaning this formula hits 10x at 99
if (mult < 1.0) {
return 1.0;
} else if (mult > 10.0) {
return 10.0;
} else {
return mult;
}
} else if (experienceMultiplier == 0.2) { // exp multiplier placeholder for 5x at 100
double mult = (1 + ((this.experience[slot] * 4) / 13034431)); // 13034431 is the exp for 99, meaning this formula hits 5x at 99
if (mult < 1.0) {
return 1.0;
} else if (mult > 5.0) {
return 5.0;
} else {
return mult;
}
} else {
return experienceMultiplier;
}
/*if (!(entity instanceof Player)) {
return 1.0;
}

View File

@ -9,6 +9,7 @@ const val STATS_ROCKS = "rocks_mined"
const val STATS_RC = "essence_crafted"
const val STATS_FOOD_COOKED = "food_cooked"
const val STATS_CATS_RAISED = "cats_raised"
const val STATS_CATS_SOLD = "cats_sold"
const val STATS_PK_KILLS = "player_kills"
const val STATS_PK_DEATHS = "player_deaths"
const val STATS_ALKHARID_GATE = "alkharid_gate"

View File

@ -62,7 +62,7 @@ class StatsCommandSet : CommandSet(Privilege.STANDARD) {
72 -> sendLine(player,"Quest Points: ${queryPlayer.questRepository.points}",i)
73 -> sendLine(player,"Ironman Mode: ${queryPlayer.ironmanManager.mode.name.lowercase(Locale.getDefault())}",i)
74 -> sendLine(player,"Deaths: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_DEATHS",0)}",i)
75 -> sendLine(player, SPACER,i)
75 -> sendLine(player, "Cats Sold: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_CATS_SOLD", 0)}", i)
76 -> sendLine(player,"Logs Chopped: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_LOGS",0)}",i)
77 -> sendLine(player,"Rocks Mined: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_ROCKS",0)}",i)
78 -> sendLine(player,"Fish Caught: ${queryPlayer.getAttribute("$STATS_BASE:$STATS_FISH",0)}",i)

View File

@ -23,13 +23,13 @@ noauth_default_admin = false #NOTE: If we are not using auth, this determines wh
#The limit on how many different accounts a player can log into per day.
daily_accounts_per_ip = 3
watchdog_enabled = true
connectivity_check_url = "https://duckduckgo.com,https://emoscape.org"
connectivity_check_url = "https://google.com,https://emoscape.org"
connectivity_timeout = 500
[database]
database_name = "global"
database_username = "root"
database_password = ""
database_username = "scape"
database_password = "TestPass"
database_address = "127.0.0.1"
database_port = "3306"